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Betrayal

Thanks to the Broadaxe tribe's doomed defense against the Empire of Dragons, the Ghostwind Plateau is a maze of magic traps. In this section of the Plateau, traps cause subordinates to mutiny against their commanding officers. If your warlord can survive the guantlet, you'll prove that you can stand where Stratis fell.

This scenario works best with 70 and 100-point warbands. If you are playing with 50-point warbands, reroll on the scenario chart for a new scenario.

Environment: This is an above-ground scenario for two players.

Unless otherwise specified, use the rules for the Breakthrough scenario from the origional Chainmail set. The warlord is the attacker, trying to get his models off the opposite edge.

Instead of pitting two opposing warbands against one another, Betrayal pits a warlord and a few followers the warlord has been able to retain (played by one player) against the rest of that warband (played by his opponent).

The player with the higher score plays as the warlord for this scenario, while his opponent plays as the tratorous warband. The player who is playing the warlord chooses which models in his normal warband he wants to play with, up to a limit of 40 percent of the warband's total cost. If a warband has no models that cost less than the maximum, that warlord plays alone. The opposing player chooses her "traitorous" troops from the warlord player's warband; the only models used in this scenario are those from the warlord player's warband.

Max. Cost of Warlord's Models Traitorous Models
70-point battle Maximum of 28 points 42 points or more
100-point battle Maximum of 40 points 60 points or more

  • Terrain: Use the warband's standard aboveground terrain. The scouting player places the first piece, then players take turns alternating.

  • Victory: Unlike the standard Breakthrough scenario, the victory condition in the Betrayal scenario is determined by the survival of the warlord. If the warlord can move off the defender's board edge, the warlord player wins. The player also wins if he manages to eliminate all of the traitorous models. Otherwise the player of the traitorous models wins.

  • Rewards: The victor's models find magical armor belonging to a previously betrayed commander. Roll once on Table 5-16: Armor in the Ghostwind Campaign book.

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