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Dungeons and Dragons Miniatures
Abberations
Set #
Figure
Points Faction Chainmail Figure Rarity Level
1 Alusair Obarskyr 46 pts LG   Rare Level 7
Command: 6
Speed: 4
AC: 23
HP: 65
Melee Attack: +12/+7br> Melee Damage: 10 magic
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Human)
Special:
Commander Effect: Followers that activate within 6 squares of this commander gain Powerful Charge +10 (Melee damage +10 when charging) until end of turn
Special: Unique
2 Anvil of Thunder 25 pts LG   Uncommon Level 6
Command: -
Speed: 4
AC: 18
HP: 60
Melee Attack: +9/+9
Melee Damage: 10 magic/5 magic
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Dwarf)
Special: Anvil of Thunder (Stun enemy hit by both of this creature's melee attacks in the same turn; DC 15), Save +4
3 Celestial Black Bear 9 pts LG   Common Level 3
Command: -
Speed: 8
AC: 13
HP: 20
Melee Attack: +6/+6
Melee Damage: 5
Ranged Attack: -
Ranged Damage: -
Type: Magical Beast
Special: Resist 5 (Acid, Cold, Electricity), Smite Evil +5 (once only), Spell Resistance (may ignore spells unless the caster rolls 11+)


4 Cleric of St. Cuthbert 29 pts LG   Uncommon Level 3
Command: 3
Speed: 4
AC: 20
HP: 25
Melee Attack: +5
Melee Damage: 5 magic
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Human)
Special:
Commander Effect: Vengeance (Followers gain melee damage +5 if opponents have destroyed at least two of your creatures)
Special: Smite Evil +5 (once only; Melee damage +5 against evil enemies), Turn Undead 4 (once only),
Spells
Level 1 = Cause Fear (2 times, range 6, target creature of level 5 or lower makes a moral save); Level 2 = Deific Vengeance (2 times, range 6, 10 damage or 20 damage to Undead, DC 14)
5 Dragon Samurai 60 pts LG   Rare Level 9
Command: -
Speed: 4
AC: 24
HP: 80
Melee Attack: +11/+11/+6
Melee Damage: 10 magic+5 fire
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Human)
Special: Breath Weapon (once only, replaces attacks, cone, 20 fire damage, DC 16), Resist Fire 5


6 Exorcist of the Silver Flame 38 pts LG   Rare Level 6
Command: 5
Speed: 4
AC: 19
HP: 40
Melee Attack: +10/+5
Melee Damage: 10 magic
Ranged Attack: +7
Ranged Damage: 5
Type: Humanoid (Human)
Special:
Commander Effect: Cleansing Flame (Followers gain attack +1, or attack +4 against creatures with DR)
Special: Fearless (Always succeeds on morale saves), Lay on Hands 15 (once only, touch, heal 15 hp), Save +4, Smite Evil +15 (once only, Melee damage +15 against evil outsiders), Turn Evil Outsider 3 (once only, As Turn Undead but evil outsiders only)
Spells
Level 1 = Magic Weapon (once only, touch, +1 attack, ignore DR)
7 Hill Dwarf Warrior 4 pts LG   Common Level 2
Command: -
Speed: 4
AC: 17
HP: 15
Melee Attack: +4
Melee Damage: 5
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Dwarf)
Special: Save +4
8 Man-at-Arms 3 pts LG   Common Level 1
Command: -
Speed: 4
AC: 19
HP: 5
Melee Attack: +3
Melee Damage: 5
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Human)
Special: None

9 Rhek 22 pts LG   Uncommon Level 5
Command: -
Speed: 4
AC: 23
HP: 40
Melee Attack: +10
Melee Damage: 10
Ranged Attack: -
Ranged Damage: -
Type: Monstrous Humanoid
Special: Powerful Charge +10, Resounding Blow (If this creature scores a critical hit, Stun that enemy), Smite Chaos +5 (2 times, Melee damage +5 against chaotic enemies)




10 Warforged Hero 36 pts LG   Rare Level 8
Command: -
Speed: 4
AC: 22
HP: 80
Melee Attack: +14/+9
Melee Damage: 10 magic
Ranged Attack: -
Ranged Damage: -
Type: Construct (Living Construct)
Special: DR 5, Immune (Paralysis, Poison, Sleep, Level Drain), Living Construct, Powerful Charge +5, Stable Footing

11 Aasimar Favored Soul 20 pts LG/CG   Uncommon Level 5
Command: -
Speed: 4
AC: 16
HP: 40
Melee Attack: +8
Melee Damage: 5
Ranged Attack: -
Ranged Damage: -
Type: Outsider
Special: Illuminator (Creatures within 6 squares do not benefit from Conceal, Hide, or Invisible), Resist 5 (Acid, Cold, Electricity), Resist 10 (Fire), Save +4
Sorcerer Spells Level 1 (4 spells) = Bless (your warband, attack +1), Cure Light Wounds (touch, heal 5 hp), Magic Weapon (touch, +1 attack, ignore DR)
Level 2 (3 spells) = Sound Burst (range 6, radius 2, 5 sonic damage and Stun, DC 14 negates)
12 Adventuring Wizard 36 pts CG   Rare Level 7
Command: -
Speed: 6
AC: 17
HP: 25
Melee Attack: +2
Melee Damage: 5
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Human)
Special:
Spells
Level 2 = Bigby's Slapping Hand (2 times, DC 20)
Level 3 = Empowered Magic Missle (2 times, sight, 15 points)
Level 4 = Blast of Flame (once only, cone, 30 fire, ignore SR, DC 16)
13 Bariaur Ranger 16 pts CG   Uncommon Level 5
Command: -
Speed: 8
AC: 17
HP: 30
Melee Attack: +9/+9
Melee Damage: 30
Ranged Attack: +8
Ranged Damage: 5
Type: Outsider
Special: Aberration Foe (Damage +5 against Aberrations), Spell Resistance (May ignore spells unless the caster rolls 11+)





14 Cleric of Garl Glittergold 31 pts CG   Uncommon Level 5
Command: 3
Speed: 5
AC: 18
HP: 35
Melee Attack: +5
Melee Damage: 5 magic
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Gnome)
Special:
Commander Effect: Enemies within 6 squares that miss with a ranged or melee attack cannot make any other attacks that turn;
Warband Building: Gnomes of any faction are legal in your warband
Special: Dodge Giants +4 (+4 AC against Giants), Turn Undead 5 (once only)
Spells -
Level 1 = Sanctuary (once only, touch, target creature cannot be attacked until its next turn), Nimbus of Light (2 times, range 6, 10 damage);
Level 3 = Ring of Blades (once only, self, any creature that activates when adjacent to this creature takes 10 damage, ignore Spell Resistance)
15 Crow Shaman 26 pts CG   Rare Level 5
Command: -
Speed: 8
AC: 14
HP: 40
Melee Attack: +2
Melee Damage: 5
Ranged Attack: +4, range 6
Ranged Damage: 5
Type: Humanoid (Human)
Special: Chasties Spells (once only, replaces attacks; Elemental, Fey and Incoporeal creatures within 6 squares take 20 damage; DC 17), Mobility (+4 AC against attacks of opportunity)
Sorcerer Spells -
Level 1 (4 spells) = Cure Light Wounds (touch, heal 5 hp), Snake's Swiftness (range 6, target creature may make an immediate attack);
Level 2 (3 spells) = Cat's Grace (touch, +2 AC, ranged attack +2);
Level 2 (2 spells) = Swift Fly (self, gain Flight this turn, speed F8, swift action)
16 Elf Warrior 4 pts CG   Common Level 1
Command: -
Speed: 6
AC: 15
HP: 5
Melee Attack: +2
Melee Damage: 5
Ranged Attack: +3
Ranged Damage: 5
Type: Humanoid (Elf)
Special: None




17 Frenzied Berserker 52 pts CG   Rare Level 8
Command: -
Speed: 8
AC: 10
HP: 90
Melee Attack: +14/+9
Melee Damage: 30 magic
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Human)
Special: Aura of Fear 2 (Enemies in squares threatened by this creature gain morale save -2), Burnout (This creature takes 5 damage whenever it activates), Death Strike (When its hp are reduced to 0 or lower, this creature may make one immediate melee attack), Fearless (always succeeds on morale saves)


18 Half-Elf Bow Initiate 43 pts CG   Rare Level 8
Command: -
Speed: 6
AC: 19
HP: 70
Melee Attack: +9/+4
Melee Damage: 5
Ranged Attack: +14/+14/+9
Ranged Damage: 10 magice
Type: Humanoid (Elf)
Special: Precise Shot (When this creature shoots into melee, the defender doesn't get the AC bonus), Ranged Precision +5 (on its turn, if this creature makes a single ranged attack against an enemy within 6 squares, damage +5 on that attack)
19 Longtooth Barbarian 27 pts CG   Uncommon Level 5
Command: -
Speed: 9
AC: 14
HP: 65
Melee Attack: +10/+4
Melee Damage: 15 magic/10
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Shapechanger, Shifter)
Special: None


20 Sharn Cutthroat 9 pts CG   Uncommon Level 4
Command: -
Speed: 6
AC: 16
HP: 20
Melee Attack: +8
Melee Damage: 5
Ranged Attack: +8, range 6
Ranged Damage: 5
Type: Humanoid (Changeling, Shapechanger)
Special: Hide, Melee Sneak Attack +5, Ranged Sneak Attack +5, Sidestep (on its turn, if it moves only 1 square, this creature can make all its attacks and does not draw attacks of opportunity)
21 Valenar Commander 38 pts CG   Rare Level 6
Command: 4
Speed: 6
AC: 18
HP: 45
Melee Attack: +10/+10
Melee Damage: 10 magic
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Elf)
Special:
Commander Effect: Followers making ranged attacks can target any non-commander enemy
22 Formian Warrior 16 pts LG/LE   Uncommon Level 4
Command: -
Speed: 8
AC: 19
HP: 25
Melee Attack: +7/+5
Melee Damage: 10 + poison/5
Ranged Attack: -
Ranged Damage: -
Type: Outisder
Special: Immune (Cold, Poison), Poison (5 damage whenever poisoned creature activates, DC 14), Resist 10 (Electricity, Fire, Sonic), Spell Resistance (May ignore spells unless the caster rolls 11+)
23 Etherial Filcher 10 pts CG/CE   Uncommon Level 5
Command: -
Speed: 8
AC: 18
HP: 20
Melee Attack: +2
Melee Damage: 5
Ranged Attack: -
Ranged Damage: -
Type: Abberration
Special: Filch (replaces attacks, touch, Humanoid or Monstrous Humanoid only, attack -2, melee damage -5 [minimum 5], then Ethereal Filcher is eliminated)
24 Ryld Argith (Drow) 55 pts CG/CE   Rare Level 8
Command: 4
Speed: 6
AC: 19
HP: 75
Melee Attack: +13/+8
Melee Damage: 15 magic
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Drow, Elf)
Special:
Commander Effect: Good Humanoid followers gain melee +2, Evil Humanoid followers gain Keen Critical 19 (19-20 is a critical);
Special: Unique, Improved Init 8 (Commander rating counts as 8 for Init checks), Keen Critical 19, Melee sneak attack +5, Spell Resistance

25 Wyvern 36 pts CG/CE   Rare Level 7
Command: -
Speed: F4
AC: 18
HP: 60
Melee Attack: +10/+8/+8
Melee Damage: 10 magic + poison/10/10
Ranged Attack: -
Ranged Damage: -
Type: Large Dragon
Special: Flight, Incited, Poison (5 points of damage when poisoned creature activates, DC 17)







26 Achaierai 29 pts LE   Rare Level 6
Command: -
Speed: 10
AC: 21
HP: 40
Melee Attack: +9/+4
Melee Damage: 10/15
Ranged Attack: -
Ranged Damage: -
Type: Large Outsider
Special: Black Cloud (once only, replaces attacks, 10 damage and Confusion, all living creature within 2 squares execpt Achaierais, DC 15), Melee Reach 2, Spell Resistance





27 Bladebearer Hobgoblin 21 pts LE   Uncommon Level 4
Command: -
Speed: 4
AC: 17
HP: 40
Melee Attack: +8/+8
Melee Damage: 10 magic
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Hobgoblin, Goblinoid)
Special: Executioner's Blade




28 Dekanter Goblin 5 pts LE   Common Level 2
Command: -
Speed: 4
AC: 15
HP: 15
Melee Attack: +4
Melee Damage: 5
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Dekanter Goblin, Goblinoid)
Special: Regeneration 5 (this creature heals 5 hp atht eh start of its turn), Resist 5 (Cold)
29 Destrachan 26 pts LE   Uncommon Level 8
Command: -
Speed: 6
AC: 19
HP: 10
Melee Attack: +9
Melee Damage: 10
Ranged Attack: -
Ranged Damage: -
Type: Large Aberration
Special: Blast Defences (once only, replaces attacks, cone, -4 AC, DC 15), Blast Flesh (3 times, replaces attacks, cone, 15 sonic damage, DC 15), Blindsight
30 Emerald Claw Soldier 6 pts LE   Common Level 2
Command: -
Speed: 4
AC: 17
HP: 15
Melee Attack: +3
Melee Damage: 5
Ranged Attack: +2
Ranged Damage: 5
Type: Humanoid (Human)
Special: Slow Ranged Attack


31 Fiendish Dire Weasel 8 pts LE   Common Level 3
Command: -
Speed: 8
AC: 16
HP: 15
Melee Attack: +6
Melee Damage: 5 + Blood Drain
Ranged Attack: -
Ranged Damage: -
Type: Magical Beast
Special: Blood Drain (5 damage to living creature, DC 15), Cannot Rally, Resist 5 (Cold, Fire), Spell Resistance
32 Green Dragon (very young) 28 pts LE   Rare Level 8
Command: -
Speed: F12
AC: 17
HP: 70
Melee Attack: +10/+8/+8
Melee Damage: 5
Ranged Attack: -
Ranged Damage: -
Type: Dragon
Special: Flight, Breath Weapon (once only, cone, 15 acid, DC 16), Immune (Acid)


33 Half-Elf Hexblade 33 pts LE   Uncommon Level 7
Command: -
Speed: 6
AC: 17
HP: 45
Melee Attack: +12/+7
Melee Damage: 10 magic
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Elf)
Special: Hexblade's Curse (2 times, Swift action, sight, attack -4, save -4, damage -5 [minimum 5], DC 19),
Spells - Level 1 = Phantom Threat (once only, range 6, whenever target is attacked in melee, the attacker is considered to be flanking it, DC 13)
34 Half-Illithid Lizardfolk 13 pts LE   Uncommon Level 3
Command: -
Speed: 6
AC: 18
HP: 25
Melee Attack: +6
Melee Damage: 10
Ranged Attack: -
Ranged Damage: -
Type: Aberration (Reptillian)
Special: Mind Blast (once only, replaces attacks, cone, Stun, DC 15), Spell Resistance


35 Hook Horror 39 pts LE   Rare Level 10
Command: -
Speed: 4
AC: 22
HP: 65
Melee Attack: +13/+13
Melee Damage: 10
Ranged Attack: -
Ranged Damage: -
Type: Large Aberration
Special: Melee Reach 2, Rend +20 (if this creature hits one creature with both melee attacks on the same turn, damage +20 to second attack), Feast (when this creature destroys a living enemy, it must make a morale check)
36 Iron Cobra 14 pts LE   Uncommon Level 2
Command: -
Speed: 6
AC: 17
HP: 30
Melee Attack: +2
Melee Damage: 5 + poison
Ranged Attack: -
Ranged Damage: -
Type: Construct
Special: Command Dependent, DR 5, Fearless, Poison (DC 14), Spell Resistance
37 Kobold Champion 11 pts LE   Common Level 3
Command: 3
Speed: 4
AC: 24
HP: 20
Melee Attack: +6
Melee Damage: 5
Ranged Attack: -
Ranged Damage: -
Type: Small Humanoid (Reptillian)
Special: Brittle Morale (automatically fails morale saves when out of command)
38 Kobold Sorcerer 20 pts LE   Uncommon Level 5
Command: 1
Speed: 6
AC: 17
HP: 25
Melee Attack: -2
Melee Damage: 5
Ranged Attack: -
Ranged Damage: -
Type: Small Humanoid (Reptillian)
Special:
Commander Effect: Kobold followers gain Conceal 6;
Special: Willing to Follow (this commander can benefit from the Commander Effects of other commanders in your warband as though it were a follower); Sorcerer Spells -
Level 1 (3 spells) = Magice Missile (sight, 5 damage), Magic Weapon (touch, attack +1, ignore DR);
Level 2 (1 spell) = Fireburst (each adjacent creature 15 fire damage, can cast while adjacent to enemy, DC 14)
39 Mind Flayer Telepath 38 pts LE   Rare Level 8
Command: -
Speed: 6
AC: 15
HP: 45
Melee Attack: +8/+8
Melee Damage: 5
Ranged Attack: -
Ranged Damage: -
Type: Aberration
Special: Mind Blast (replaces attacks, cone, Stun, DC 17), Psychic Scream (once only, replaces attacks, enemy non-commander creatures are out of command until end of round), Rend +15 (if this creature hits one creature with both melee attacks on the same turn, damage +15 to second attack), Spell Resistance (may ignore spells unless the caster rolls 11+)
40 Mongrelfolk 3 pts LE   Common Level 1
Command: -
Speed: 4
AC: 13
HP: 5
Melee Attack: +0
Melee Damage: 5
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Goblinoid, Kobold, Mongrelfolk, Orc)
Special: Cave Setup (may set up on any cave tile instead of your assembly tile)

41 Myconid Guard 9 pts LE   Common Level 4
Command: -
Speed: 4
AC: 12
HP: 25
Melee Attack: +5
Melee Damage: 5+Pacification Spores
Ranged Attack: -
Ranged Damage: -
Type: Plant
Special: Pacification Spores (Living creatures can't make melee or ranged attacks until after its next turn)

42 Sahuagin Ranger 15 pts LE   Uncommon Level 4
Command: -
Speed: 6
AC: 18
HP: 35
Melee Attack: +10
Melee Damage: 10 magic
Ranged Attack: -
Ranged Damage: -
Type: Monstrous Humanoid
Special: Elf Bane (Melee Attack +2, melee damage +10 against Elves), Save +4

43 Silent Wolf Goblin 12 pts LE   Common Level 3
Command: -
Speed: 7
AC: 17
HP: 20
Melee Attack: +3/+3
Melee Damage: 5
Ranged Attack: -
Ranged Damage: -
Type: Small Humanoid (Goblin, Goblinoid)
Special: Melee Sneak Attack +5
44 Skullsplitter 28 pts LE   Rare Level 4
Command: 2
Speed: 6
AC: 16
HP: 40
Melee Attack: +9
Melee Damage: 15
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Human)
Special:
Commander Effect: Tyrannical Morale +4
Special: Executioner's Blade (+4 to hit and +5 damage vs creatures that are out of control or routing)
45 Flesh Golem 51 pts LE/CE   Rare Level 9
Command: -
Speed: 6
AC: 18
HP: 80
Melee Attack: +10
Melee Damage: 15
Ranged Attack: -
Ranged Damage: -
Type: Large Construct
Special: Requires Instruction (This creature acts as though confused if it activates when out of command), DR 5 (Takes 5 less damage from non-magical melee and ranged attacks), Fearless (always succeeds on morale saves), Melee Reach 2, Spell Resistance All (Ignores all spells)






46 Carrion Tribe Barbarian 12 pts CE   Common Level 3
Command: -
Speed: 8
AC: 10
HP: 45
Melee Attack: +8
Melee Damage: 10
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Human)
Special: None



47 Choker 14 pts CE   Uncommon Level 3
Command: -
Speed: 4
AC: 17
HP: 15
Melee Attack: +6
Melee Damage: 5 + Constrict
Ranged Attack: -
Ranged Damage: -
Type: Small Aberration
Special: Cave Setup (may start on any cave tile), Constrict (Large or smaller creature skips next turn, DC 13), Dual Activation, Hide, Melee Reach 2
48 Chuul 51 pts CE   Rare Level 11
Command: -
Speed: 6
AC: 22
HP: 95
Melee Attack: +12/+12
Melee Damage: 10
Ranged Attack: -
Ranged Damage: -
Type: Large Aberration
Special: Blindfight, Immune Poison, Paralyzing Rend +15 (if this creature hits one creature with both melee attacks on the same turn, damage +15 to second attack and Paralysis, DC 19), Save +10
49 Fiendish Giant Praying Mantis 33 pts CE   Rare Level 8
Command: -
Speed: F4
AC: 15
HP: 50
Melee Attack: +7/+7
Melee Damage: 20 magic
Ranged Attack: -
Ranged Damage: -
Type: Large Magical Beast
Special: DR5, Incited, Resist 5 (Cold, Fire), Spell Resistance





50 Gibbering Mouther 26 pts CE   Rare Level 4
Command: -
Speed: 2
AC: 19
HP: 40
Melee Attack: +4/+4/+4/+4
Melee Damage: 5
Ranged Attack: -
Ranged Damage: -
Type: Aberration
Special: Always out of command, DR 5, Swallow Whole (Destroy Medium or smaller creature hit by 3 of this creature's melee attacks in the same turn, DC 14), Gibbering (once only, swift action, Confusion to all within 6 squares except Gibbering Mouthers, DC 13), Immune Critical Hits, Flanking, Wandering Monster
51 Gnoll 3 pts CE Gnoll Trooper Common Level 2
Command: -
Speed: 6
AC: 15
HP: 10
Melee Attack: +1
Melee Damage: 10
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Gnoll)
Special: None





52 Gnoll Skeleton 5 pts CE   Common Level 2
Command: -
Speed: 6
AC: 17
HP: 15
Melee Attack: +3
Melee Damage: 5
Ranged Attack: -
Ranged Damage: -
Type: Undead
Special: Fearless (always succeeds on morale saves), Immune Cold


53 Ice Troll 31 pts CE   Rare Level 5
Command: -
Speed: 4
AC: 21
HP: 45
Melee Attack: +8
Melee Damage: 20
Ranged Attack: -
Ranged Damage: -
Type: Large Giant
Special: Double Damage (Acid, Fire), Immune Cold, Melee Reach 2, Regeneration 5 (this creature heals 5 hp at the start of its turn)





54 Mad Slasher 9 pts CE   Uncommon Level 4
Command: -
Speed: 8
AC: 15
HP: 25
Melee Attack: +6
Melee Damage: 5
Ranged Attack: -
Ranged Damage: -
Type: Aberration
Special: Incited (Each round, this creature must activate before any non-incited creatures in its warband), Whirlwind Attack
55 Mountain Orc 12 pts CE   Common Level 2
Command: -
Speed: 8
AC: 11
HP: 30
Melee Attack: +8
Melee Damage: 15
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Orc)
Special: Save +4






56 Ogre Zombie 29 pts CE   Rare Level 8
Command: -
Speed: 4
AC: 15
HP: 55
Melee Attack: +9
Melee Damage: 20
Ranged Attack: -
Ranged Damage: -
Type: Large Undead
Special: Fearless, Inhibited, Melee Reach 2






57 Orc Sergeant 24 pts CE   Uncommon Level 3
Command: 3
Speed: 6
AC: 15
HP: 30
Melee Attack: +7
Melee Damage: 15
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Orc)
Special:
Commander Effect: Orc and Goblinoid followers gain attack +2;
Warband Building: Orcs and Goblinoids of any faction are legal in your warband
58 Taer 8 pts CE   Common Level 2
Command: -
Speed: 6
AC: 12
HP: 15
Melee Attack: +3
Melee Damage: 10
Ranged Attack: -
Ranged Damage: -
Type: Giant
Special: Double Damage from Fire, Immune Cold, Stench (Adjacent living creatures without Stench gain attack -2, save -2 and -2 AC)

59 Yuan-Ti Abomination 48 pts CE   Rare Level 9
Command: 4
Speed: 6
AC: 21
HP: 65
Melee Attack: +13/+7
Melee Damage: 10/10 + 10 acid + poison
Ranged Attack: -
Ranged Damage: -
Type: Large Monstrous Humanoid
Special:
Commander Effect: DC of follower's poison increased by 4;
Special: Blind-fight, Melee Reach 2, Poison (DC 17), Spell Resistance;
Spells -
Level 1 = Cause Fear (2 times, range 6, target creature of level 5 or below makes a morale save),
Level 3 = Suggestion (once only, range 6, confusion, save at the end of affected creature's turn, DC 16)
60 Yuan-Ti Halfblood 28 pts CE   Uncommon Level 7
Command: -
Speed: 6
AC: 19
HP: 40
Melee Attack: +10/+4
Melee Damage: 5/5 + 10 acid + Poison
Ranged Attack: +9/+4
Ranged Damage: 5
Type: Monstrous Humanoid
Special: Blind-Fight, Hide, Poison (5 damage when poisoned creature activates), Spell Resistance,
Spells -
Level 1 = Cause Fear (once only, range 6, target creature of level 5 or below makes a morale save),
Level 3 = Suggestion (once only, range 6, confusion, save at the end of affected creature's turn, DC 16)

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