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Archfiends Release
Set #
Figure
Points Faction Chainmail Figure Rarity Level
1 Cleric of Lathander 27 pts LG   Uncommon Level 5
Command: 4
Speed: 4
AC: 17
HP: 30
Melee Attack: +6
Melee Damage: 5
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Human)
Special:
Commander Effect: Followers gain Morale Save +4 on rally attempts, successfully rallied followers heal 10 HP;
Special: Turn Undead 5 (3 times), Undead Slayer (Melee damage +10 against undead)
Spells
Level 1 = Magic Weapon (3 times, touch, attack +1, ignore DR)
Level 2 = Cure Moderate Wounds (3 times, touch, heal 10 HP)
Level 3 = Searing Light (2 times, sight, 10 damage or 20 damage to undead)

2 Dalelands Militia 7 pts LG   Common Level 2
Command: -
Speed: 6
AC: 13
HP: 15
Melee Attack: +2
Melee Damage: 5
Ranged Attack: +3
Ranged Damage: 5
Type: Humanoid (Human)
Special: None



3 Gold Dwarf Fighter 29 pts LG   Uncommon Level 6
Command: -
Speed: 4
AC: 21
HP: 50
Melee Attack: +9/+9
Melee Damage: 10 magic
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Dwarf)
Special: Aberration Bane (melee attack +2, melee damage +10 against aberrations), Cleave, Save +4


4 Human Dragonslayer 32 pts LG   Uncommon Level 7
Command: -
Speed: 4
AC: 20
HP: 55
Melee Attack: +7/+7
Melee Damage: 10 magic
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Human)
Special: Aura of Courage 4 (adjacent allies gain morale save +4), Dragon Foe (melee damage +5 against dragons), Fearless



5 Large Silver Dragon 122 pts LG   Rare Level 16
Command: -
Speed: Flight 9
AC: 24
HP: 150
Melee Attack: +17/+12/+12
Melee Damage: 15/10/10
Ranged Attack: -
Ranged Damage: -
Type: Dragon
Special: Breath Weapon (once only, replaces attacks, cone, 35 cold damage, DC 21), Breath Weapon (once only, replaces attacks, cone, Paralysis, DC 21), Flight, Immune (Acid, Cold), Vulnerable Fire



6 Medium Earth Elemental 13 pts LG   Uncommon Level 4
Command: -
Speed: 4
AC: 18
HP: 30
Melee Attack: +8
Melee Damage: 10
Ranged Attack: -
Ranged Damage: -
Type: Elemental
Special: Requires Commander, Burrow 4, Cleave, Pushback (when this creature's melee attack deals damage to a smaller creature, it may push the smaller creature 1 square)
7 Paladin of Torm 51 pts LG   Rare Level 7
Command: 5
Speed: 6
AC: 21
HP: 50
Melee Attack: +12/+7
Melee Damage: 10 magic
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Human)
Special:
Commander Effect: Followers gain melee attack +2 or melee attack +4 against evil creatures;
Special: Fearless, Evil Slayer (melee damage +10 against evil creatures), Save +3, Turn Undead 4 (once only), Spells - Level 3 = Cure Serious Wounds (once only, touch, heal 20 HP)
8 Soldier of Cormyr 11 pts LG   Common Level 3
Command: -
Speed: 4
AC: 23
HP: 25
Melee Attack: +6
Melee Damage: 5
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Human)
Special: None



9 Healer 12 pts LG/CG   Uncommon Level 3
Command: -
Speed: 6
AC: 14
HP: 20
Melee Attack: +1
Melee Damage: 5
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Human)
Special: Healing Hands (whenever this creature casts a spell that heals, it heals +5 HP over printed amount),
Spells -
Level 1 = Cure Light Wounds (3 times, touch, heal 5 HP),
Level 2 = Cure Moderate Wounds (2 times, touch, heal 10 HP), Remove Paralysis (once only, range 6, radius 2, remove paralysis from allies)
10 Mialee, Elf Wizard 6 pts LG/CG   Uncommon Level 1
Command: -
Speed: 6
AC: 13
HP: 5
Melee Attack: +0
Melee Damage: 5
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Elf)
Special: Unique
Spells -
Level 1 = Magic Missle (once only, sight, 5 damage), Magic Weapon (once only, touch, +1 attack, ignore DR)
11 Catfolk 5 pts CG   Common Level 1
Command: -
Speed: 8
AC: 15
HP: 5
Melee Attack: +3
Melee Damage: 5
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Catfolk)
Special: None



12 Champion of Eilistrae 48 pts CG   Rare Level 8
Command: 4
Speed: 6
AC: 22
HP: 60
Melee Attack: +13/+8
Melee Damage: 15 magic
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Elf)
Special:
Commander Effect: Followers wielding swords (see D&D Quick Reference), gain melee attack +2 and +2 AC;
Warband Building: Drow followers (see D&D Quick Reference) of any faction are legal in your warband;
Special: Turn Shapechanger 4 (once only, as turn undead, but affects Shapechangers instead), Turn Undead 3 (once only)
13 Cleric of Kord 32 pts CG   Uncommon Level 4
Command: 1
Speed: 8
AC: 13
HP: 35
Melee Attack: +13
Melee Damage: 20
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Orc)
Special:
Commander Effect: Followers gain melee attack +2, or melee attack +4 vs. Lawful creatures;
Spells -
Level 1 = Cause Fear (once only, range 6, target creature of level 5 or below makes a morale save), Cure Light Wounds (2 times, touch, heal 5 HP)
14 Drizzt, Drow Ranger 87 pts CG   Rare Level 12
Command: 3
Speed: 8
AC: 21
HP: 90
Melee Attack: +15/+15/+10
Melee Damage: 10 magic + 5 cold
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Elf)
Special:
Commander Effect: Unique followares gain attack +3, damage +5 and save +3;
Warband Building: Unique LG creatures are legal in your warband;
Special: Unique, Blind-Fight, Conceal 6, Mobility, Scout, Spell Resistance
15 Evermeet Wizard 39 pts CG   Uncommon Level 5
Command: -
Speed: 7
AC: 13
HP: 20
Melee Attack: +7
Melee Damage: 10 electricity
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Elf)
Special:
Spells -
Level 1 = Benign Transposition (2 times, range 6, two allies switch positions), Mage Armor (once only, self, +4 AC), Level 2 = Melf's Acid Arrow (3 times, sight, 10 acid damage, ignore spell resistance), Level 2 = Summon Monster III (2 times, animals and/or elementals worth up to 15 points)
16 Graycloak Ranger 15 pts CG   Uncommon Level 4
Command: -
Speed: 6
AC: 17
HP: 25
Melee Attack: +5
Melee Damage: 5
Ranged Attack: +10/+10
Ranged Damage: 5
Type: Humanoid (Elf)
Special: Giant Foe (damage +5 against giants), Hide, Minions (1 wolf with cost 5; treat this wolf as if it did not have the difficult ability),
Spells -
Level 1 = Magic Fang (once only, touch, animal or magical beast only, attack +1, ignore DR)
17 Halfling Ranger 23 pts CG   Uncommon Level 6
Command: -
Speed: 6
AC: 19
HP: 50
Melee Attack: +8/+3
Melee Damage: 5
Ranged Attack: +12/+12
Ranged Damage: 5 magic
Type: Small Humanoid (Halfling)
Special: Precise Shot, Save +4, Scout, Undead Foe (Damage +5 against Undead)
18 Halfling Wizard 19 pts CG   Uncommon Level 3
Command: -
Speed: 4
AC: 14
HP: 15
Melee Attack: +1
Melee Damage: 5
Ranged Attack: -
Ranged Damage: -
Type: Small Humanoid (Halfling)
Special:
Spells -
Level 1 = Mage Armor (once only, self, +4 AC), Magic Missile (unlimited uses, sight, 5 damage), Magic Weapon (2 times, touch, attack +1, ignore DR),
Level 2 = Sorching Ray (2 times, range 6, 15 fire damage)
19 Ialdabode, Human Psion 5 pts CG   Uncommon Level 2
Command: -
Speed: 6
AC: 13
HP: 10
Melee Attack: +3
Melee Damage: 5
Ranged Attack: +4
Ranged Damage: 5
Type: Humanoid (Human)
Special: Unique, Slow Ranged Attack,
Psionics 4pp
Inertial Armor (1pp, self, +4 AC), Mind Thrust (2pp, sight, 10 damage, DC 13 negates), Psionic Daze (1pp, Range 6, Stun Humanoid of level 4 or below, DC 13)
20 Moon Elf Fighter 49 pts CG   Uncommon Level 9
Command: 5
Speed: 9
AC: 22
HP: 65
Melee Attack: +15/+10
Melee Damage: 10 magic
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Elf)
Special:
Commander Effect: Follwers that start their turns within 6 squares of this commander gain Tactics (When you activate this creature, choose whether it counts against your limit of activating two creatures per phase)
21 Ragnara, Psychic Warrior 7 pts CG   Uncommon Level 3
Command: -
Speed: 6
AC: 19
HP: 20
Melee Attack: +5
Melee Damage: 5
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Maenad)
Special: Unique, Smite +10 (once only)
Psionics 3pp
Burst (1pp, self, +2 speed this turn, swift action), Offensive Precognition (1pp, self, attack +1)
22 Unicorn 21 pts CG   Rare Level 4
Command: -
Speed: 12
AC: 18
HP: 40
Melee Attack: +11
Melee Damage: 15
Ranged Attack: -
Ranged Damage: -
Type: Magical Beast
Special: Protection from Evil Aura (this creature and adjacent creatures gain +2 AC against evil creatures), Immune (Confusion, Dominate, Poison),
Spells -
Level 1 = Cure Light Wounds (3 times, touch, heal 5 HP),
Level 4 = Neutralize Poison (once only, touch, removes poison effects, Immune Poison)
23 Githzerai 5 pts LG/LE   Common Level 1
Command: -
Speed: 6
AC: 17
HP: 5
Melee Attack: +5
Melee Damage: 5
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Extraplanar)
Special:
Spells -
Level 1 = Daze (3 times, range 6, Stun Humanoid of level 4 or below, DC 12)
24 Sage 5 pts Any   Common Level 4
Command: -
Speed: 6
AC: 10
HP: 20
Melee Attack: +1
Melee Damage: 5
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Human)
Special: None



25 Clay Golem 56 pts CG/CE   Rare Level 11
Command: -
Speed: 4
AC: 22
HP: 90
Melee Attack: +14/+14
Melee Damage: 20
Ranged Attack: -
Ranged Damage: -
Type: Large Construct
Special: Requires Instruction (This creature acts as though confused if it activates when out of command), DR 5, Melee Reach 2, Spell Resistance All
26 Half-Orc Barbarian 12 pts CG/CE   Uncommon Level 2
Command: -
Speed: 8
AC: 14
HP: 25
Melee Attack: +7
Melee Damage: 15
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Orc)
Special: Difficult 2


27 Wereboar 16 pts CG/CE   Uncommon Level 4
Command: -
Speed: 6
AC: 18
HP: 35
Melee Attack: +6
Melee Damage: 10
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Human, Shapechanger)
Special: Difficult 4, Death Strike (When this creature's hp are reduced to 0 or lower, it may make one immediate melee attack), DR 5
28 Aspect of Bane 106 pts LE   Rare Level 14
Command: -
Speed: 6
AC: 22
HP: 120
Melee Attack: +21/+15
Melee Damage: 15 magic
Ranged Attack: -
Ranged Damage: -
Type: Outsider
Special: Independant, Aura of Fear 8 (ememies in squares threatened by this creature gain Morale Save -8), DR 5, Melee Reach 2




29 Bone Devil 74 pts LE   Rare Level 10
Command: -
Speed: F8
AC: 25
HP: 95
Melee Attack: +14/+12
Melee Damage: 10+10 Poison
Ranged Attack: -
Ranged Damage: -
Type: Large Outsider
Special: Aura of Fear 2 (Enemies in squares threatened by this creatures gain Morale Save -2), DR 5, Flight, Immune (Fire, Poison), Melee Reach 2, Poison (5 damage whenever poisoned creature activates, DC 20), Resist 10 (Acid, Cold), Spell Resistance


30 Dark Moon Monk 15 pts LE   Uncommon Level 5
Command: -
Speed: 8
AC: 16
HP: 30
Melee Attack: +4/+4
Melee Damage: 5
Ranged Attack: +5, Range 6
Ranged Damage: 5
Type: Humanoid (Human)
Special: Deflect Arrows (+4 AC against ranged attacks), Mobility (+4 AC against attacks of opportunity), Save +4, Stunning Attack (once only, DC 13),
Sorcerer Spells -
Level 1 (4 spells) = Magic Weapon (touch, attack +1, ignore DR), True Strike (self, next attack +20 and automatically succeeds against conceal)
31 Dread Guard 14 pts LE   Common Level 5
Command: -
Speed: 4
AC: 17
HP: 45
Melee Attack: +5
Melee Damage: 10
Ranged Attack: -
Ranged Damage: -
Type: Construct
Special: Requires Commander, Resist 10 (Cold, Fire)



32 Duergar Warrior 4 pts LE   Common Level 1
Command: -
Speed: 4
AC: 17
HP: 10
Melee Attack: +2
Melee Damage: 5
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Dwarf)
Special: Conceal 6, Immune (Paralysis, Poison)
33 Erinyes 72 pts LE   Rare Level 9
Command: -
Speed: F6
AC: 24
HP: 85
Melee Attack: +14/+9
Melee Damage: 10
Ranged Attack: -
Ranged Damage: -
Type: Outsider
Special: DR 5, Flight, Immune (Fire, Poison), Resist 10 (Acid, Cold), Spell Resistance,
Spells -
Level 3 = Charm Monster (2 times, range 6, confusion, ends after target creature's next turn, DC 19),
Level 4 = Dimension Door (2 times, self, place this creature in any square you can see at least part of), Unholy Blight (2 times, sight, radius 4, good creatures take 15 damage and gain attack -2, DC 19)
34 Gauth 39 pts LE   Rare Level 6
Command: -
Speed: F3
AC: 19
HP: 45
Melee Attack: -3
Melee Damage: 5
Ranged Attack: -
Ranged Damage: -
Type: Aberration
Special: Eye Ray (replaces attacks, sight, Paralysis, DC 14), Eye Ray (replaces attacks, sight, 15 fire damage), Flight, Gaze Attack (replaces attacks, range 6, stun, DC 14), Selective Target 2 (same as Selective Shot), Simultaneous Attack (may use both Eye Ray attacks and Gaze attack if it does not move)
35 Human Cleric of Bane 57 pts LE   Rare Level 5
Command: 4
Speed: 4
AC: 20
HP: 30
Melee Attack: +7
Melee Damage: 20 magic
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Human)
Special:
Commander Effect: Followers gain melee attack +4 and melee damage +5 against creatures that are out of command or routing;
Special: Smite +5 (once only),
Spells -
Level 1 = Magic Weapon (2 times, touch, attack +1, ignore DR),
Level 2 = Sound Burst (3 times, range 6, radius 2, 5 sonic damage and stun, DC 14),
Level 3 = Summon Monster III (2 times, 1 evil Elemental or evil Outsider with cost 15 or less)
36 Nothic 10 pts LE   Uncommon Level 5
Command: -
Speed: 6
AC: 15
HP: 40
Melee Attack: +7
Melee Damage: 5
Ranged Attack: -
Ranged Damage: -
Type: Aberration
Special: Blindsight, Gaze Attack (replaces attacks, range 6, 5 damage, DC 16)


37 Red Wizard 63 pts LE   Rare Level 6
Command: 3
Speed: 6
AC: 13
HP: 30
Melee Attack: +2
Melee Damage: 5
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Human)
Special:
Commander Effect: Whenever followers cast spells that deal damage, they deal +5 damage over printed amount;
Warband Building: CE spellcasters are legal in you warband;
Special: Spell Penetration (roll twice to overcome spell resistance), Sudden Empower (once only, damage +10, 1 spell that deals damage),
Spells -
Level 1 = Mage Armor (once only, self, +4 AC), Magic Missile (2 times, sight, 5 damage),
Level 2 = Scorching Ray (3 times, range 6, 15 fire damage),
Level 3 = Fireball (2 times, sight, radius 4, 20 fire damage, DC 15), Lightning Bolt (once only, line, 20 electrical damage, DC 15)
38 Snig the Axe 20 pts LE   Common Level 3
Command: 0
Speed: 6
AC: 18
HP: 25
Melee Attack: +7
Melee Damage: 10 magic
Ranged Attack: +7
Ranged Damage: 5, Range 6
Type: Small Humanoid (Goblinoid)
Special:
Commander Effect: Small Followers gain melee damage +5;
Special: Unique, Minions (3 small goblinoids with cost 3 each)
39 Xill 15 pts LE   Uncommon Level 5
Command: -
Speed: 8
AC: 20
HP: 30
Melee Attack: +5/+5/+5
Melee Damage: 5
Ranged Attack: -
Ranged Damage: -
Type: Outsider
Special: Mobility (+4 AC against attacks of opportunity), Spell Resistance, Planewalk (this creature may start phased out; on round 4 or later, if you win initiative, it may use a move action to return to play in any legal position)
40 Zhentarim Fighter 7 pts LE   Common Level 2
Command: -
Speed: 4
AC: 19
HP: 25
Melee Attack: +6
Melee Damage: 5
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Human)
Special: Phalanx Fighting (+2 AC when adjacent to an ally with Phalanx Fighting)

41 Gravehound 11 pts LE/CE   Common Level 4
Command: -
Speed: 8
AC: 15
HP: 25
Melee Attack: +6
Melee Damage: 5+stun
Ranged Attack: -
Ranged Damage: -
Type: Undead
Special: Stun (DC 16)

42 Ochre Jelly 19 pts LE/CE   Rare Level 5
Command: -
Speed: 2
AC: 4
HP: 70
Melee Attack: +5
Melee Damage: 10+5 acid
Ranged Attack: -
Ranged Damage: -
Type: Ooze
Special: Difficult 20, Strikeback (whenever this creature takes damgae, it may make one immediate melee attack), Wandering Monster

43 Warrior Skeleton 3 pts LE/CE   Common Level 1
Command: -
Speed: 6
AC: 15
HP: 5
Melee Attack: +1
Melee Damage: 5
Ranged Attack: -
Ranged Damage: -
Type: Undead
Special: Immune Cold


44 Abyssal Eviscerator 29 pts CE Abyssal Eviscerator Unommon Level 4
Command: -
Speed: 6
AC: 20
HP: 40
Melee Attack: +10/+10
Melee Damage: 10
Ranged Attack: -
Ranged Damage: -
Type: Outsider
Special: Blind Fight, Immune Poison, Rend +5, Resist 10 (Acid, Cold, Electricity, Fire)


45 Aspect of Demogorgon 101 pts CE   Rare Level 11
Command: -
Speed: 7
AC: 24
HP: 105
Melee Attack: +13/+13
Melee Damage: 10 magic
Ranged Attack: -
Ranged Damage: -
Type: Large Outsider
Special: Blindsight, DR 5, Dual Activation (This creature can take two turns in each round, each turn counts as one of your activations in that phase), Immune (Electricity, Poison), Melee Reach 2, Resist 10 (Acid, Cold, Fire)



46 Aspect of Lolth 75 pts CE   Rare Level 14
Command: -
Speed: 8
AC: 21
HP: 105
Melee Attack: +18/+13
Melee Damage: 10 magic
Ranged Attack: -
Ranged Damage: -
Type: Large Outsider
Special: Blind-Fight, CG Foe (+5 damage against CG creatures), LE Foe (+5 damage against LE creatures), LG Slayer (+10 damage against LG creatures), DR 5, Melee Reach 3, Spell Resistance
47 Aspect of Orcus 91 pts CE   Rare Level 9
Command: -
Speed: F4
AC: 21
HP: 100
Melee Attack: +16/+13
Melee Damage: 20 magic
Ranged Attack: -
Ranged Damage: -
Type: Large Outsider
Special: Blindsight, Cleave, Death Blow (once only, as death attack but no sneak attack required, DC 17), DR 5, Immune (Electricity, Poison), Melee Reach 2, Resist 10 (Acid, Cold, Fire)




48 Cultist of the Dragon 29 pts CE   Common Level 4
Command: -
Speed: 6
AC: 13
HP: 20
Melee Attack: +3
Melee Damage: 5 magic
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Human)
Special:
Sorcerer Spells -
Level 1 (4 spells, can be any of the following) = Lesser Fire Orb (range 6, 5 fire damage, ignore Spell Resistance), Mordenakinen's Buzzing Bee (sight, target noncommander creature can't be put under command and can't cast spells, DC 13),
Level 2 (2 spells) = Summon Monster II (evil outsiders with a total cost 10 or less)
49 Cursed Spirit 11 pts CE   Common Level 3
Command: -
Speed: F6
AC: 13
HP: 20
Melee Attack: +8
Melee Damage: 5 magic
Ranged Attack: -
Ranged Damage: -
Type: Undead
Special: Incorporeal, Curse Aura (adjacent enemies gain save -2), Flight

50 Drow Sergeant 16 pts CE   Unommon Level 2
Command: 2
Speed: 7
AC: 19
HP: 20
Melee Attack: +6
Melee Damage: 5
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Elf)
Special:
Commander Effect: Level 1 followers gain melee damage +5;
Special: Conceal 6, Spell Resistance
51 Githyanki Fighter 35 pts CE   Unommon Level 7
Command: -
Speed: 6
AC: 18
HP: 50
Melee Attack: +9/+4
Melee Damage: 20 magic
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Extraplanar)
Special: Mobility (+4 AC against attacks of opportunity), Spell Resistance, Spring Attack,
Spells -
Level 1 = Magic Missle (once, sight, 5 damage);
Level 2 = Blur (once, touch, target creature gains Conceal 6);
Level 4 = Dimension Door (once, self, place this creature in any space it can see at least part of)
52 Gnoll Archer 7 pts CE   Common Level 2
Command: -
Speed: 6
AC: 13
HP: 10
Melee Attack: +2
Melee Damage: 10
Ranged Attack: +1
Ranged Damage: 5
Type: Humanoid (Gnoll)
Special: None




53 Hill Giant 55 pts CE   Rare Level 12
Command: -
Speed: 6
AC: 20
HP: 100
Melee Attack: +8
Melee Damage: 40
Ranged Attack: +8, once only
Ranged Damage: 15
Type: Giant
Special: Difficult 5, Cleave, Melee Reach 2, Pushback (when this creature's melee attack deals damage to a smaller creature, it may push the smaller creature 1 square)



54 Medium Fire Elemental 11 pts CE   Uncommon Level 4
Command: -
Speed: 10
AC: 17
HP: 25
Melee Attack: +6
Melee Damage: 5+5 fire
Ranged Attack: -
Ranged Damage: -
Type: Elemental
Special: Difficult 4, Requires Commander, Immune Fire, Mobility (+4 AC against attacks of opportunity), Vulnerable Cold
55 Orc Champion 39 pts CE Orc Champion Rare Level 7
Command: -
Speed: 9
AC: 15
HP: 80
Melee Attack: +13/+8
Melee Damage: 25 magic
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Orc)
Special: Cleave


56 Orc Raider 12 pts CE   Common Level 3
Command: -
Speed: 9
AC: 15
HP: 25
Melee Attack: +10
Melee Damage: 10
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Orc)
Special: Sneak Attack +5



57 Vampire Aristocrat 57 pts CE   Rare Level 7
Command: 3
Speed: 7
AC: 21
HP: 55
Melee Attack: +12
Melee Damage: 10 magic + energy drain
Ranged Attack: -
Ranged Damage: -
Type: Undead
Special:
Commander Effect: Enemies that fail morale saves are destroyed;
Special: DR 5, Level Drain (when this creature's melee attack deals damage to a living creature, the damaged creature gains -1 attack and save -1, and this creature gains +5 HP), Mobility (+4 AC against attacks of opportunity), Resist 10 (Cold, Electricity), Sorcerer Spells -
Level 1 (4 spells) = Expeditious Retreat (self, speed +6), Magic Missile (sight, 5 damage)

58 Vrock 79 pts CE   Rare Level 10
Command: -
Speed: F6
AC: 22
HP: 115
Melee Attack: +14/+14
Melee Damage: 15
Ranged Attack: -
Ranged Damage: -
Type: Large Outsider
Special: Difficult 6, DR 5, Flight, Immune (Electricity, Poison), Melee Reach 2, Resist 10 (Acid, Cold, Fire), Spell Resistance, Spores (once, swift action, adjacent enemies and allies, poison, 10 damage), Stunning Screech (once, replaces attacks, adjacent enemies and allies, stun, DC 22)
59 Young Minotaur 13 pts CE   Uncommon Level 3
Command: -
Speed: 6
AC: 16
HP: 30
Melee Attack: +6
Melee Damage: 15
Ranged Attack: -
Ranged Damage: -
Type: Monstrous Humanoid
Special: Difficult 3, Powerful Charge +5




60 Yuan-ti Pureblood 11 pts CE   Uncommon Level 4
Command: -
Speed: 6
AC: 18
HP: 20
Melee Attack: +5
Melee Damage: 5
Ranged Attack: -
Ranged Damage: -
Type: Monstrous Humanoid
Special: Blind-Fight, Spell Resistance,
Spells -
Level 1 = Cause Fear (once only, range 6, target creature of level 5 or below makes a morale save), Charm Person (once only, range 6, confusion, humanoid only, ends after target creature's next turn, DC 13)

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