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Deathknell
Set #
Figure
Points Faction Chainmail Figure Rarity Level
1 Champion of Yondalla 54 pts LG   Rare Level 8
Command: 6
Speed: 3
AC: 25
HP: 70
Melee Attack: +13/+13
Melee Damage: 10 magic
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Halfling)
Special:
Commander Effect: Followers gain +3 attack against larger creatures.
Warband Building: Halflings of any faction are legal in your warband.
2 Couatl 42 pts LG   Rare Level 9
Command: 0
Speed: F8
AC: 22
HP: 60
Melee Attack: +12
Melee Damage: 10 + Poison
Ranged Attack: -
Ranged Damage: -
Type: Large Outsider
Special:
Commander Effect: Followers within 6 squares gain Resist 10 (Acid, Cold, Electricity, Fire, Sonic)
Warband Building: CG Outsiders are legal in your warband.
Special: Flight, Poison(5 damage whenever poisoned creature activates, DC 16), Resist 10(Acid, Cold, Electricity, Fire, Sonic)
Sorcerer Spells -
Level 2 (2 spells) = Cure Moderate Wounds(touch, heal 10 hp), Snake's Swiftness (Range 6, target creature may make an immediate melee attack)
Level 3 (2 spells) = Empowered Lesser Sonic Orb (Range 6, 15 sonic damage, ignore SR)
Level 4 (2 spells) = Legion's Undeniable Gravity (Any warband, creatures loose flight and cannot gain flight, DC 16)
3 Dwarf Artificer 21 pts LG   Uncommon Level 9
Command: -
Speed: 8
AC: 13
HP: 20
Melee Attack: +6
Melee Damage: 5 magic
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Dwarf)
Special:
Spells -
Level 2 = Inflict Moderate Damage (2 times, touch, constructs only, 10 damage, ignore SR, DC 14)
Level 3 = Greater Magic Weapon (Once only, touch, +2 attack, ignore DR)
Level 4 = Legion's Shield of Faith (Once only, warband, +2 AC); Rust Construct (Once only, touch, constructs only, -4 AC, -5 damage [minimum 5 damage], loose DR, ignores Spell Resistance)

4 Dwarf Caver 24 pts LG   Uncommon Level 8
Command: 4
Speed: 5
AC: 18
HP: 35
Melee Attack: +7/+7
Melee Damage: 5 magic/5
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Dwarf)
Special:
Commander Effect: Followers gain melee attack +1. Enemy orcs gain morale save -8.
Special: Orc Foe (Melee damage +5 against orcs)
5 Dwarf Phalanx Soldier 12 pts LG   Uncommon Level 8
Command: -
Speed: 4
AC: 23
HP: 45
Melee Attack: +6
Melee Damage: 5
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Dwarf)
Special: Phalanx Fighting (+2 AC when adjacent to ally with Phalanx Fighting)


6 Dwarf Samurai 32 pts LG   Rare Level 11
Command: -
Speed: 4
AC: 20
HP: 70
Melee Attack: +12/+7
Melee Damage: 10 magic
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Dwarf)
Special: Battlefield Promotion (if you loose your last commander, this creature gains Commander 1), Smite +5 (2 times)
7 Gold Dragon 70 pts LG   Rare Level 11
Command: -
Speed: F10
AC: 19
HP: 105
Melee Attack: +12/+7/+7
Melee Damage: 15/10/10
Ranged Attack: -
Ranged Damage: -
Type: Dragon
Special: Flight, Breath Weapon (Once only, cone, 20 fire damage, DC18), Breath Weapon (Once only, cone, Weaken [-2 Attack, -5 damage (min 5)], DC 18), Double damage from cold, Immune Fire
8 Skullclan Hunter 36 pts LG   Uncommon Level 9
Command: -
Speed: 4
AC: 21
HP: 65
Melee Attack: +12/+7
Melee Damage: 10 magic
Ranged Attack: -
Ranged Damage: -
Type: Small Humanoid (Halfling)
Special: Divine Strike (can sneak attack undead), Hide, Melee Sneak Attack +10, Sidestep, Turn Undead 2 (Once only)

9 Soldier of Thrane 20 pts LG   Uncommon Level 4
Command: -
Speed: 4
AC: 22
HP: 35
Melee Attack: +5
Melee Damage: 15
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Human)
Special: None


10 Valorous Prince 48 pts LG   Rare Level 6
Command: 5
Speed: 6
AC: 21
HP: 55
Melee Attack: +9
Melee Damage: 10 magic
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Human)
Special:
Commander Effect: Undead enemies take an additional 5 damage whenever they take damage from any source
Special: Fearless, Ghost Touch, Lay on Hands 10 (Once only, heal 10 hp), Powerful Charge +5, Smite +10 (Once only), Spell Resistance
11 Warforged Wizard 19 pts LG   Uncommon Level 5
Command: -
Speed: 6
AC: 16
HP: 35
Melee Attack: +3
Melee Damage: 5
Ranged Attack: -
Ranged Damage: -
Type: Construct (Living Construct)
Special:
Spells -
Level 1 = Lesser Sonic Orb (3 times, range 6, 5 sonic damage, ignore SR)
Level 3 = Bolt of Disruption (2 times, line 12, 15 sonic damage, DC 15)
12 Whirling Steel Monk 30 pts LG   Uncommon Level 9
Command: -
Speed: 10
AC: 19
HP: 45
Melee Attack: +8/+8
Melee Damage: 10 magic
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Human)
Special: Deflect Arrows, Mobility, Stand Still (Moving creatures hit by this creature's attack of opportunity stop moving and skip the rest of that turn), Stunning Attack (2 times, DC 15)
13 Celestial Dire Badger 9 pts LG/CG   Common Level 3
Command: -
Speed: 6
AC: 14
HP: 35
Melee Attack: +6/+6
Melee Damage: 5
Ranged Attack: -
Ranged Damage: -
Type: Magical Beast
Special: Bloodlust (If this creature reduces a living enemy's hp to 0 with a melee attak, it gains Fearless [Always succeeds on morale saves]), Resist 5 (Acid, Cold, Electricity), Smite Evil +5 (Once only, melee damage +5 against evil enemies), Spell Resistance (May ignore spells unless the caster rolls 11+)
14 Catfolk Wilder 28 pts CG   Uncommon Level 8
Command: -
Speed: 8
AC: 19
HP: 55
Melee Attack: +10/+10
Melee Damage: 5 magic
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Catfolk)
Special: Psychic Enervation (roll d20 after using psionics: 1-2 = this creature is stunned)
Spells: Psionics (20 pp total)-
Body Adjustment (5 pp, self, heal 15 hp), Mind Thrust (4 pp, range 6, 35 damage, living creatures only, DC 15 negates), Specified Energy Adaption (3 pp, self, resist 10 to chosen energy type)
15 Centaur Hero 78 pts CG   Rare Level 9
Command: -
Speed: 10
AC: 18
HP: 95
Melee Attack: +16/+11
Melee Damage: 20 magic
Ranged Attack: +16/+11
Ranged Damage: 15 magic
Type:Large Monstrous Humanoid
Special:Precise Shot








16 Dark Traveler 43 pts CG   Uncommon Level 8
Command: 2
Speed: 6
AC: 20
HP: 65
Melee Attack: +12/+7
Melee Damage: 10 magic
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Human)
Special:
Commander Effect: Psionic Speed (Followers gain Melee Reach 2)
Special: Smite +15 (Once only, melee damage +15)
Spells: Psionics (11 pp) - Burst (1 pp, swift, self, +2 speed this turn), Exhalation of the Black Dragon (5 pp, range 6, 10 acid damage), Specified Energy Adaptation (3 pp, self, Resist 10 to chosen energy type)

17 Dragonblade Ninja 26 pts CG   Uncommon Level 6
Command: -
Speed: 8
AC: 17
HP: 30
Melee Attack: +7
Melee Damage: 5 magic + Poison
Ranged Attack: +7, Range 6
Ranged Damage: 5 + Poison
Type: Humanoid (Human)
Special: Ghost Step (2 times, until the end of its turn, this creature gains Invisible), Mobility (+4 AC against attacks of opportunity), Poison (5 damage whenever poisoned creature activates, DC 17), Sudden Strike +10 (+10 melee or ranged damage against enemies that are stunned, helpless or unable to see this creature)

18 Goliath Barbarian 31 pts CG   Rare Level 6
Command: -
Speed: 8
AC: 11
HP: 75
Melee Attack: +10/+5
Melee Damage: 20
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Human)
Special: Reroll Attack (3 times, reroll 1 attack, use this no more than once per turn)


19 Greenfang Druid 50 pts CG   Rare Level 10
Command: 4
Speed: 8
AC: 21
HP: 70
Melee Attack: +10/+5
Melee Damage: 15 magic
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Human)
Special:
Commander Effect: Animals and Magical Beasts score critical hits on 19-20
Warband Building: CE animals and magical beasts are legal in your warband
Beastmaster 20, Immune Poison, Pounce
Spells-
Level 2 = Produce Flame (2 times, touch OR sight, 10 fire damage)
Level 5 = Legion's Magic Fang (Once only, one warband, all animals and magical beasts get +1 attack and ignore DR), Greater Vigor (2 times, touch, target gains Regeneration 5)

20 Griffon 28 pts CG   Rare Level 7
Command: -
Speed: F8
AC: 17
HP: 60
Melee Attack: +11/+8
Melee Damage: 10
Ranged Attack: -
Ranged Damage: -
Type: Large Magical Beast
Special: Bloodlust, Flight, Pounce, Rend +10
21 Ibixian 8 pts CG   Common Level 3
Command: -
Speed: 6
AC: 15
HP: 15
Melee Attack: +6
Melee Damage: 10
Ranged Attack: -
Ranged Damage: -
Type: Monstrous Humanoid
Special: Pack Fervor (Attack +2 and morale save +4 if there is at least 1 other active creature whose name contains "Ibixian" within 6 squares)
22 Rask, Half-Orc Chainfighter 52 pts CG   Rare Level 8
Command: -
Speed: 8
AC: 14
HP: 85
Melee Attack: +16/+16
Melee Damage: 20 magic
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Orc)
Special: Unique, Melee Reach 2, Stunning Attack (Once only, DC 19)
23 Renegade Warlock 30 pts CG   Uncommon Level 6
Command: -
Speed: F6
AC: 18
HP: 45
Melee Attack: +5
Melee Damage: 5
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Human)
Special: Flight, Conceal 6
Spells -
Level 2 = Eldritch Spear (Unlimited uses, sight, 10 damage)
24 Undying Soldier 12 pts CG   Uncommon Level 4
Command: -
Speed: 4
AC: 17
HP: 25
Melee Attack: +5
Melee Damage: 5
Ranged Attack: +3, Range 6, Once only
Ranged Damage: 5
Type: Humanoid (Human)
Special: Blind-Fight, DR 5, Fearless, Smite Evil +5 (Once only)



25 Voice of Battle 29 pts CG   Uncommon Level 6
Command: -
Speed: 6
AC: 17
HP: 35
Melee Attack: +8
Melee Damage: 10 magic
Ranged Attack: -
Ranged Damage: -
Type: Humaonid (Human)
Special: Imporved Countersong, Mobility
Sorcerer Spells -
Level 1 (3 Spells) = Tasha's Hideous Laughter (sight, stun, DC 13)
Level 2 (3 Spells) = Curse of Impending Blades (sight, -2 AC)
Level 3 (1 spell) = Suggestion (Range 6, confusion, save at end of affected creature's turn, DC 16)

26 Dire Bear 44 pts Any   Uncommon Level 8
Command: -
Speed: 8
AC: 17
HP: 105
Melee Attack: +19/+13
Melee Damage: 15
Ranged Attack: -
Ranged Damage: -
Type: Large Animal
Special: Wild (Always out of command)




27 Timber Wolf 5 pts Any   Common Level 3
Command: -
Speed: 10
AC: 14
HP: 20
Melee Attack: +4
Melee Damage: 5
Ranged Attack: -
Ranged Damage: -
Type: Animal
Special: Wild (Always out of command), Stunning Attack (Once only, DC 13)

28 Giant Frog 10 pts CG/CE   Common Level 3
Command: -
Speed: 4
AC: 14
HP: 30
Melee Attack: +6
Melee Damage: 10 + Swallow Whole
Ranged Attack: -
Ranged Damage: -
Type: Animal
Special: Wild (Always out of command), Swallow Whole (Destroy smaller creature, DC 15), Wandering Monster (Sets up on a random feature instead of your assembly tile)
29 Wood Woad 15 pts CG/CE   Uncommon Level 8
Command: -
Speed: 6
AC: 17
HP: 60
Melee Attack: +9/+4
Melee Damage: 5
Ranged Attack: -
Ranged Damage: -
Type: Plant
Special: Not subject to commander effects, Double damage from fire, Woodland Stride (not slowed by difficult terrain on tiles whose name contains Forest, Jungle or Tangle)
30 Ambush Drake 58 pts LE   Rare Level 7
Command: -
Speed: F6
AC: 18
HP: 75
Melee Attack: +10/+8
Melee Damage: 10 + Poison/5
Ranged Attack: -
Ranged Damage: -
Type: Dragon
Special: Flight, Breath Weapon (Once only, replaces attacks, cone, Slow [Gain Slow Attack(can't attack and move on the same turn) and can't make more than 1 attack per turn], DC 17), Poison (5 damage when activates, DC 17), Spell Resistance

31 Aspect of Nerull 81 pts LE   Rare Level 10
Command: -
Speed: 8
AC: 21
HP: 125
Melee Attack: +15/+10
Melee Damage: 15 magic
Ranged Attack: -
Ranged Damage: -
Type: Large Outsider
Special: DR 5 (Takes 5 less damage from non-magical melee and ranged attacks), Melee Reach 2
Spells -
Level 4 = Inflict Critical Wounds (Unlimited uses, touch, 30 negative damage, DC 18)





32 Beholder 83 pts LE   Rare Level 11
Command: -
Speed: F2
AC: 22
HP: 95
Melee Attack: +2
Melee Damage: 5
Ranged Attack: -
Ranged Damage: -
Type: Large Aberration
Special: Flight, Antimagic Eye (All creatures within line of sight must roll 11+ when casting a spell or loose the spell), Dual Activation (Can take 2 turns in each round, each turn coulds as 1 of your activations in that phase)
Eye Rays (Replaces attacks, sight, roll 1d20 and use the indicated effect or any 1 effect with a lower number, choose target after rolling):
1-4: Telekinesis (slide targe creature upt to 3 spaces, DC 17, allies can voluntarily fail)
5-8: Inflict Wounds (20 negative damage, DC 17)
9-12: Slow (Slow [Gain Slow Attack (can't attack and move on the same turn) and can't make more than one attack per turn], DC 17)
13-15: Fear (Morale save)
16-18: Flesh to Stone (Destroy target living creature and replace it with a statue, DC 17)
19-20: Disentegrate (60 damage, DC 17)

33 Death Knight 80 pts LE   Rare Level 10
Command: -
Speed: 4
AC: 23
HP: 65
Melee Attack: +19/+14
Melee Damage: 20 magic
Ranged Attack: -
Ranged Damage: -
Type: Undead
Special: Abyssal Blast 25 (Once only, replaces attacks, sight, radius 4, 25 fire damage, DC 15), DR 5, Fearless, Immune (Cold, Electricity), Spell Resistance


34 Goblin Adept 10 pts LE   Common Level 4
Command: -
Speed: 6
AC: 14
HP: 15
Melee Attack: +0
Melee Damage: 5
Ranged Attack: -
Ranged Damage: -
Type: Small Humanoid (Goblinoid, Goblin)
Special:
Spells -
Level 1 = Burning Hands (2 times, cone, 5 fire damage, DC 13)
Level 2 = Cure Moderate Wounds (Once only, touch, heal 10 hp)

35 Grell 26 pts LE   Uncommon Level 5
Command: -
Speed: F6
AC: 16
HP: 35
Melee Attack: +4/+4/+4/+4
Melee Damage: 5 + Paralysis
Ranged Attack: -
Ranged Damage: -
Type: Aberration
Special: Flight, Blindsight, Immune (Electricity, Paralysis), Melee Reach 2, Paralysis (DC 14)


36 Grim Necromancer 35 pts LE   Uncommon Level 5
Command: 2
Speed: 6
AC: 15
HP: 20
Melee Attack: +1
Melee Damage: 5
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Human)
Special:
Commander Effect: Undead followers gain attack +4
Spells -
Level 2 = Curse of Impending Blades (Unlimited uses, sight, -2 AC), Scare (2 times, sight, radius 2, creatures of level 2 or below make a morale save)
Level 3 = Summon Undead III (Once only, upto 2 undead, total cost up to 20)
37 Kruthik Hatchling 10 pts LE   Common Level 4
Command: -
Speed: 10
AC: 19
HP: 25
Melee Attack: +11
Melee Damage: 5
Ranged Attack: -
Ranged Damage: -
Type: Small Magical Beast
Special: Incited (Each round, this creature must activate before any nonincited creatures in its warband)

38 Large Blue Dragon 68 pts LE   Rare Level 10
Command: -
Speed: F8
AC: 20
HP: 100
Melee Attack: +15/+13/+13
Melee Damage: 10
Ranged Attack: -
Ranged Damage: -
Type: Large Dragon
Special: Flight, Breath Weapon (Once only, replaces attacks, line 12, 25 electricity damage, DC 18), Immune Electricity







39 Mummy Lord 77 pts LE   Rare Level 10
Command: -
Speed: 5
AC: 22
HP: 95
Melee Attack: +20
Melee Damage: 15
Ranged Attack: -
Ranged Damage: -
Type: Undead
Special: Aura of Fear 2, Death Touch 35 (Once only, touch, destroy living creatures with 35 HP or less), Double damage from fire, DR 5, Fearless
Spells -
Level 2 = Curse of Ill Fortune (2 times, range 6, -3 attack, -3 save, DC 14)
Level 3 = Wrack(2 times, range 6, paralysis, humanoid only, DC 15)
40 Skeletal Dwarf 6 pts LE   Common Level 1
Command: -
Speed: 4
AC: 22
HP: 5
Melee Attack: +2
Melee Damage: 10
Ranged Attack: -
Ranged Damage: -
Type: Undead
Special: Fearless (Always succeeds on morale saves), Immune Cold

41 Skullcrusher Ogre 31 pts LE   Uncommon Level 8
Command: -
Speed: 6
AC: 20
HP: 60
Melee Attack: +12/+7
Melee Damage: 15
Ranged Attack: +6, Once only
Ranged Damage: 15
Type: Large Giant
Special: Melee Reach 2





42 Spectre 44 pts LE   Rare Level 7
Command: -
Speed: F6
AC: 15
HP: 45
Melee Attack: +20
Melee Damage: 10 magic + Life Drain
Ranged Attack: -
Ranged Damage: -
Type: Undead
Special: Flight, Incorporeal, Blind-Fight, Fearless, Life Drain 10 (max 45)

43 Spellstiched Hobgoblin Zombie 11 pts LE   Common Level 2
Command: -
Speed: 2
AC: 14
HP: 20
Melee Attack: +4
Melee Damage: 5
Ranged Attack: -
Ranged Damage: -
Type: Undead
Special: Fearless
Spells -
Chill Touch (3 times, touch, 5 damage to living creatures OR Turn Undead 20 to undead creatures)
44 Thaskor 86 pts LE   Rare Level 10
Command: -
Speed: 8
AC: 23
HP: 125
Melee Attack: +22
Melee Damage: 25
Ranged Attack: -
Ranged Damage: -
Type: Large Outsider
Special: Melee Reach 2, Trumpeting Blast (Once only, Swift, cone, Stun, DC 18)




45 Warpriest of Hextor 52 pts LE   Rare Level 9
Command: 5
Speed: 4
AC: 19
HP: 45
Melee Attack: +11/+6
Melee Damage: 10 magic
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Human)
Special:
Commander Effect: Followers that make more than 1 melee attack in a turn gain +4 on attacks after the first
Spells =
Level 2 = Wave of Grief (2 times, cone, attack -3, save -3, DC 14)
Level 3 = Wrack (2 times, range 6, Paralysis, humanoid only, DC 15)
Level 4 = Energy Votex (Once only, can cast while adjacent to enemy, radius 4, centered on caster, other creatures take 30 damage of chosen energy type, DC 16)

46 Bloodhulk Fighter 27 pts CE   Uncommon Level 8
Command: -
Speed: 4
AC: 12
HP: 100
Melee Attack: +10
Melee Damage: 15
Ranged Attack: -
Ranged Damage: -
Type: Undead
Special: Bleeder (takes 5 additional damage whenever it takes damage from any source), Fearless

47 Boneclaw 45 pts CE   Rare Level 10
Command: -
Speed: 8
AC: 16
HP: 105
Melee Attack: +8
Melee Damage: 15
Ranged Attack: -
Ranged Damage: -
Type: Large Undead
Special: Double Opportunity Attacker (If this creatures hits with an attack of opportunity, it can immediately make a second attack of opportunity against the same enemy; use this ability no more than once per turn)
Fearless
Immune Cold
Melee Reach 3

48 Bullywug Thug 4 pts CE   Common Level 2
Command: -
Speed: 4
AC: 15
HP: 15
Melee Attack: +3
Melee Damage: 5
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Bullywug)
Special: None
49 Burning Skeleton 13 pts CE   Uncommon Level 5
Command: -
Speed: 6
AC: 16
HP: 30
Melee Attack: +4
Melee Damage: 5 + 5 fire
Ranged Attack: -
Ranged Damage: -
Type: Undead
Special: Fearless, Fire Shield (Any creature that hits this creature with a melee attack takes 5 fire damage), Immune (Cold, Fire)


50 Deathlock 12 pts CE   Common Level 3
Command: -
Speed: 6
AC: 13
HP: 20
Melee Attack: +1
Melee Damage: 5
Ranged Attack: -
Ranged Damage: -
Type: Undead
Special: Fearless (Always succeeds on morale saves)
Spells -
Level 1 = Cause Fear (2 times, range 6, target creature of level 5 or below makes morale save), Magic Missile (2 times, sight, 5 damage)
51 Dolgrim 10 pts CE   Uncommon Level 1
Command: -
Speed: 4
AC: 15
HP: 10
Melee Attack: +4/+4
Melee Damage: 5
Ranged Attack: +3
Ranged Damage: 5
Type: Small Aberration
Special: DR 5 (Takes 5 less damage from nonmagical melee and ranged attacks), Slow Ranged Attack (Can't make a ranged attack and move on the same turn)

52 Ettin Skirmisher 40 pts CE   Rare Level 6
Command: -
Speed: 8
AC: 15
HP: 65
Melee Attack: +7/+7/+2/+2
Melee Damage: 20
Ranged Attack: -
Ranged Damage: -
Type: Large Giant
Special: Fearless (always succeeds on morale saves), Immune Cold












53 Fiendish Monstrous Scorpion 25 pts CE   Rare Level 5
Command: -
Speed: 10
AC: 16
HP: 30
Melee Attack: +6/+4
Melee Damage: 15 magic/5 magic + Poison
Ranged Attack: -
Ranged Damage: -
Type: Large Aberration
Special: Wild, DR 5, Poison (5 damage when activates, DC 16), Resist 5 (Cold, Fire), Smite Good +5 (Once only), Spell Resistance

54 Flind Captain 53 pts CE   Uncommon Level 7
Command: 3
Speed: 6
AC: 19
HP: 70
Melee Attack: +14/+9
Melee Damage: 15 magic
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Flind, Gnoll)
Special:
Commander Effect: Humanoid followers gain melee damage +5 and -2 AC
55 Forest Troll 20 pts CE   Uncommon Level 5
Command: -
Speed: 6
AC: 18
HP: 45
Melee Attack: +6/+6
Melee Damage: 5 + Poison
Ranged Attack: +6, range 6
Ranged Damage: 5 + Poison
Type: Giant
Special: Poison (5 damage whenever poisoned creature activates, DC 17), Regeneration 5 (This creature heals 5 hp at the start of its turn)


56 Kenku Sneak 6 pts CE   Common Level 1
Command: -
Speed: 6
AC: 16
HP: 5
Melee Attack: -1
Melee Damage: 5
Ranged Attack: +3
Ranged Damage: 5
Type: Humanoid (Kenku)
Special: Hide, Melee Sneak Attack +5, Ranged Sneak Attack +5

57 Orc Savage 7 pts CE   Common Level 2
Command: -
Speed: 8
AC: 10
HP: 5
Melee Attack: +7
Melee Damage: 15
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Orc)
Special: Fearless (Always succeeds on morale saves), Savage Frenzy (Gains +20 hp the first time it hits with a melee attack)
58 Ravenous Vampire 58 pts CE   Rare Level 5
Command: 4
Speed: 9
AC: 22
HP: 40
Melee Attack: +14
Melee Damage: 15
Ranged Attack: -
Ranged Damage: -
Type: Undead
Special:
Commender Effect: Followers gain melee damage +5 against enemy commanders
Special: Beastmaster 3, Domination Surge (Replaces attacks, range 6, Dominate [Target humanoid enemy makes a single immediate attack as if it were a member of you warband], DC 18), DR 5, Fearless, Minions (2 animals, 5 points or less, whose name contains wolf), Regeneration 5, Resist 10 (Cold, Electricity)

59 Vampire Spawn 23 pts CE   Uncommon Level 4
Command: 4
Speed: -
AC: 15
HP: 30
Melee Attack: +5
Melee Damage: 5 + Life Drain
Ranged Attack: -
Ranged Damage: -
Type: Undead
Special: DR 5, Fearless, Life Drain 5 (if target is a living creature, this creature gains +5 hp [maximum 30 hp]), Resist 10 (Cold, Electricity)
60 Zombie White Dragon 37 pts CE   Rare Level 10
Command: -
Speed: F6
AC: 15
HP: 130
Melee Attack: +18
Melee Damage: 10 magic
Ranged Attack: -
Ranged Damage: -
Type: Large Undead
Special: Breath Weapon (Once only, cone, 10 cold damage, DC 14), Flight, Slow Attack, Immune Cold

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