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Dragoneye
Set #
Figure
Points Faction Chainmail Figure Rarity Level
1 Cleric of Moradin 14 pts LG   Uncommon Level 2
Command: -
Speed: 4
AC: 17
HP: 15
Melee Attack: +3
Melee Damage: 5 magic
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Human)
Special: Save +4, Turn Undead 2 (once only);
Spells:
Level 1 = Command (2 times, Range 6, Stun, DC 13)
2 Dwarven Defender 55 pts LG   Rare Level 8
Command: 4
Speed: 4
AC: 23
HP: 75
Melee Attack: +13/+8
Melee Damage: 10 magic
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Dwarf)
Special:
Commander Effect: +4 AC against creatures that have moved this turn;
Special: Defensive Stance (once; at the start of this turn, this creature gains +2 AC, Save +2, and melee damage +5, the effect ends if this creature moves), Giant Bane (melee attack +2, melee damage +10 against giants)
3 Gnome Fighter 6 pts LG   Common Level 2
Command: -
Speed: 3
AC: 21
HP: 20
Melee Attack: +5
Melee Damage: 5
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Gnome)
Special: None


4 Gold Champion 51 pts LG   Rare Level 6
Command: 3
Speed: 4
AC: 25
HP: 60
Melee Attack: +15/+10
Melee Damage: 15 magic
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Half-Dragon)
Special: Breath Weapon (once only, replaces attacks, cone, 25 fire damage, DC 16), Immune (Fire, Paralysis, Sleep)



5 Human Crossbowman 7 pts LG   Common Level 1
Command: -
Speed: 4
AC: 16
HP: 10
Melee Attack: +1
Melee Damage: 5
Ranged Attack: +3
Ranged Damage: 5
Type: Humanoid (Human)
Special: Slow Ranged Attack



6 Lion Falcon Monk 36 pts LG   Rare Level 8
Command: -
Speed: 10
AC: 19
HP: 45
Melee Attack: +6/+6
Melee Damage: 10 magic
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Human)
Special: Independant, Deflect Arrows (+4 AC against ranged attacks), Fearless, Mobility (+4 AC against attacks of opportunity), Save +4, Smite +10 (2 times), Stunning Attack (2 times, DC 17)
7 Purple Dragon Knight 45 pts LG   Rare Level 8
Command: 6
Speed: 4
AC: 22
HP: 65
Melee Attack: +13/+8
Melee Damage: 15 magic
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Human)
Special:
Commander Effect: Followers successfully rallied by this creature can take their turn normally;
Spells
Level 3 = Fear (once only, morale save)
8 Stalwart Paladin 9 pts LG   Uncommon Level 2
Command: -
Speed: 4
AC: 20
HP: 20
Melee Attack: +5
Melee Damage: 5
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Human)
Special: Fearless, Smite Evil +5 (once only);
Spells:
Level 1 = Cure Light Wounds (once only, touch, heal 5 HP)


9 Stonechild 12 pts LG Stonechild Common Level 2
Command: -
Speed: 4
AC: 19
HP: 20
Melee Attack: +6
Melee Damage: 15
Ranged Attack: +3
Ranged Damage: Range 6, Magic Stone
Type: Outsider
Special: Magic Stone (5 magic damage or 10 magic damage against undead)






10 Dwarven Werebear 23 pts LG   Uncommon Level 4
Command: -
Speed: 4
AC: 17
HP: 30
Melee Attack: +9
Melee Damage: 15 magic
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Dwarf, Shapechanger)
Special: DR 5, Save +4



11 Dire Lion 32 pts LG   Rare Level 8
Command: -
Speed: 8
AC: 15
HP: 60
Melee Attack: +13/+13
Melee Damage: 10
Ranged Attack: -
Ranged Damage: -
Type: Large Animal
Special: Difficult 20, Pounce (when charging, this creature can make all its melee attacks instead of just one against the target of its charge, each attack gets the +2 bonus for charging), Rend +5

12 Regdar, Human Fighter 6 pts LG   Uncommon Level 1
Command: -
Speed: 4
AC: 15
HP: 10
Melee Attack: +4
Melee Damage: 10
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Human)
Special: Unique, Cleave




13 Bladesinger 34 pts CG   Rare Level 10
Command: 3
Speed: 8
AC: 21
HP: 55
Melee Attack: +15/+10
Melee Damage: 5 magic
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Elf)
Special:
Commander Effect: Followers that moved before attacking this turn gain attack +3;
Special: Mobility (+4 AC against attacks of opportunity), Quick Cast (once only, this creature can cast one spell as a swift action), Spellsong (This creature can cast spells even when in a square threatened by an enemy),
Spells -
Level 1 = Magic Missile (3 times, sight, 5 damage),
Level 2 = Daze Monster (2 times, sight, stun creature of 6th level or lower, DC 14)
14 Brass Dragon (young) 48 pts CG   Rare Level 10
Command: -
Speed: F12
AC: 20
HP: 85
Melee Attack: +10/+5/+5
Melee Damage: 10/5/5
Ranged Attack: -
Ranged Damage: -
Type: Dragon
Special: Difficult 3, Breath Weapon (once only, replaces attacks, line, 10 fire damage, DC 17), Breath Weapon (once only, replaces attacks, cone, Sleep, DC 17), Flight, Immune Fire, Vulnerable Cold
15 Copper Samurai 32 pts CG   Uncommon Level 7
Command: 2
Speed: 7
AC: 16
HP: 55
Melee Attack: +10/+5
Melee Damage: 10 magic
Ranged Attack: +10/+5
Ranged Damage: 5
Type: Humanoid (Human)
Special:
Commander Effect: Followers that roll a natural 20 on an attack can immediately make another attack of the same type at their highest printed attack bonus;
Special: Breath Weapon (once only, replaces attacks, line, 10 acid damage, DC 13), Dragon Bane (melee attack +2, melee damage +10 magic against Dragons), Resist Acid 5
16 Daring Rogue 14 pts CG   Uncommon Level 5
Command: -
Speed: 7
AC: 17
HP: 25
Melee Attack: +5/+5
Melee Damage: 5 magic
Ranged Attack: +6
Ranged Damage: 5
Type: Humanoid (Human)
Special: Hide, Mobility (+4 AC against attacks of opportunity), Sidestep, Slow Ranged Attack, Sneak Attack +10

17 Drunken Master 20 pts CG   Uncommon Level 7
Command: -
Speed: 8
AC: 16
HP: 50
Melee Attack: +6/+6
Melee Damage: 10 magic
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Human)
Special: Deflect Arrows (+4 AC against ranged attacks), Improved Mobility (+8 AC against attacks of opportunity), Save +4, Stagger (The Drunken Master can charge, even without a clear straight path to its target, and it does not have to take the shortest path. The Drunken Master's charges are still subject to other normal charge restrictions: It can only charge the nearest enemy, it must move at least 2 sqaures, and it cannot move through difficult terrain or other creatures.)

18 Dwarf Barbarian 10 pts CG Dwarf Zealot Common Level 2
Command: -
Speed: 6
AC: 10
HP: 25
Melee Attack: +6
Melee Damage: 10
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Dwarf)
Special: Powerful Charge +5, Save +8



19 Elf Spearguard 6 pts CG Grey Elf Warrior Common Level 1
Command: -
Speed: 7
AC: 17
HP: 10
Melee Attack: +4
Melee Damage: 10 magic
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Elf)
Special: Melee Reach 2




20 Half-Elf Sorcerer 14 pts CG Half-Elf Sorcerer Uncommon Level 2
Command: -
Speed: 6
AC: 13
HP: 15
Melee Attack: +0
Melee Damage: 5
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Elf)
Special:
Sorcerer Spells -
Level 1 (4 spells) = Magic Missile (sight, 5 magic damage), Magic Weapon (touch, attack +1, ignore DR)
21 Halfling Outrider 29 pts CG   Rare Level 6
Command: -
Speed: 8
AC: 16
HP: 40
Melee Attack: +11/+6
Melee Damage: 10 magic
Ranged Attack: +11/+6
Ranged Damage: 5 magic
Type: Humanoid (Mounted Halfling)
Special: Powerful Charge +10, Save +4
22 Kerwyn, Human Rogue 14 pts CG   Uncommon Level 3
Command: -
Speed: 6
AC: 15
HP: 15
Melee Attack: +6
Melee Damage: 5
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Human)
Special: None


23 Medium Air Elemental 18 pts CG   Uncommon Level 4
Command: -
Speed: F14
AC: 19
HP: 25
Melee Attack: +8
Melee Damage: 5
Ranged Attack: -
Ranged Damage: -
Type: Elemental
Special: Difficult 4, Requires Commander, Flight, Whirlwind Attack (once only; on its turn, if this creature moves no more than 1 square, it can make one melee attack against every enemy creature whose square it threatens)
24 Silver Sorcerer 49 pts CG Half-Dragon Mage Rare Level 7
Command: -
Speed: 6
AC: 16
HP: 35
Melee Attack: +9
Melee Damage: 10 magic
Ranged Attack: -
Ranged Damage: -
Type: Dragon
Special: Breath Weapon (once only, replaces attacks, cone, 25 cold damage, DC 14), Immune Cold,
Sorcerer Spells -
Level 1 (4 spells) = Lesser Cold Orb (range 6, 5 cold damage, ignore Spell Resistance),
Level 2 (4 spells) = Blur (touch, target creature gains Conceal 6), Scare (sight, radius 2, creatures of level 2 or below make a morale save),
Level 3 (4 spells) = Lightning Bolt (line, 20 electricity damage, DC 15)

25 Barbarian Mercenary 9 pts Any   Common Level 1
Command: -
Speed: 8
AC: 10
HP: 20
Melee Attack: +5
Melee Damage: 15
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Human)
Special: Difficult 2




26 Dire Ape 25 pts Any   Rare Level 5
Command: -
Speed: 6
AC: 15
HP: 35
Melee Attack: +8/+8
Melee Damage: 10
Ranged Attack: -
Ranged Damage: -
Type: Large Animal
Special: Difficult 20, Rend +20


27 Druid of Obad-Hai 29 pts Any   Uncommon Level 3
Command: -
Speed: 6
AC: 14
HP: 20
Melee Attack: +4
Melee Damage: 5
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Human)
Special:
Spells -
Level 1 = Magic Fang (3 times, touch, Animal or Magical Beast only, attack +1, ignore DR),
Level 2 = Summon Nature's Ally II (2 times, Animals or Magical Beast with a total cost of 10 or less)
28 Baaz Draconian 6 pts LE   Common Level 2
Command: -
Speed: 6
AC: 17
HP: 20
Melee Attack: +2
Melee Damage: 5
Ranged Attack: -
Ranged Damage: -
Type: Dragon
Special: Stone Dead (When this creature is reduced to 0 HP, it becomes a statue)
29 Blue Wyrmling 25 pts LE   Uncommon Level 6
Command: -
Speed: F8
AC: 15
HP: 45
Melee Attack: +8/+6/+6
Melee Damage: 5
Ranged Attack: -
Ranged Damage: -
Type: Dragon
Special: Breath Weapon (once only, replaces attacks, line, 10 electricity damage, DC 14), Flight
30 Cleric of Nerull 28 pts LE Human Death Cleric Uncommon Level 4
Command: 3
Speed: 4
AC: 18
HP: 30
Melee Attack: +5
Melee Damage: 5
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Human)
Special:
Commander Effect: Followers gain Death Strike (when this follower's HP are reduced to 0 or less, it may make one immediate melee attack);
Spells -
Level 1 = Cause Fear (3 times, range 6, target creatures of level 5 or below make a morale save);
Level 2 = Inflict Moderate Wounds (3 times, touch, 10 negative damage, DC 14)
31 Goblin Skirmisher 3 pts LE   Common Level 1
Command: -
Speed: 6
AC: 14
HP: 5
Melee Attack: +2
Melee Damage: 5
Ranged Attack: +3
Ranged Damage: 5, range 6-
Type: Small Humanoid (Goblinoid)
Special: None
32 Goblin Warrior 3 pts LE Goblin Trooper Common Level 1
Command: -
Speed: 6
AC: 15
HP: 5
Melee Attack: +2
Melee Damage: 5
Ranged Attack: -
Ranged Damage: -
Type: Small Humanoid (Goblinoid)
Special: None
33 Hobgoblin Warrior 3 pts LE   Common Level 1
Command: -
Speed: 6
AC: 15
HP: 10
Melee Attack: +2
Melee Damage: 5
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Goblinoid)
Special: None


34 Kapak Draconian 11 pts LE   Uncommon Level 2
Command: -
Speed: 6
AC: 15
HP: 15
Melee Attack: +2
Melee Damage: 5 + poison
Ranged Attack: +3
Ranged Damage: 5
Type: Dragon
Special: Death Burst (5 acid damage, DC 12), Poison (5 damage whenever poisoned creature activates, DC 12), Sneak Attack +5, Spell Resistance

35 Kobold Skirmisher 5 pts LE   Common Level 1
Command: -
Speed: 6
AC: 15
HP: 5
Melee Attack: +0
Melee Damage: 5
Ranged Attack: +3
Ranged Damage: 5
Type: Small Humanoid (Reptillian)
Special: Cowardly (If this creature does not have and active ally within 6 squares of it when an ally is destroyed, it routes), Slow Ranged Attack
36 Medium Water Elemental 13 pts LE   Uncommon Level 4
Command: -
Speed: 4
AC: 19
HP: 30
Melee Attack: +6
Melee Damage: 10
Ranged Attack: -
Ranged Damage: -
Type: Elemental
Special: Difficult 4, Requires Commander, Cleave
37 Salamander 32 pts LE Salamander Trooper Rare Level 9
Command: -
Speed: 4
AC: 18
HP: 60
Melee Attack: +11/+6
Melee Damage: 10 + 5 fire
Ranged Attack: -
Ranged Damage: -
Type: Outsider
Special: Cleave, DR 5, Immune Fire, Vulnerable Cold
38 Thayan Knight 30 pts LE   Rare Level 7
Command: -
Speed: 4
AC: 22
HP: 75
Melee Attack: +12/+7
Melee Damage: 10 magic
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Human)
Special: Arrow Catching Shield (Enemy ranged attacks against adjacent creatures target this creature instead), Save +4


39 Urthok the Vicious 34 pts LE   Uncommon Level 6
Command: 5
Speed: 4
AC: 22
HP: 50
Melee Attack: +11/+6
Melee Damage: 10
Ranged Attack: +8
Ranged Damage: 5, range 6 (once only)
Type: Humanoid (Goblinoid)
Special:
Commander Effect: Followers gain melee attack +2 or Goblinoid followers gain melee attack +4,
Warband Building: Goblinoids of any faction are legal in you warband;
Special: Unique, Hurling Charge (This creature can make its ranged attack against a creature it charges during is charge movement before it makes its melee attack)
40 Wererat 11 pts LE   Uncommon Level 2
Command: -
Speed: 6
AC: 17
HP: 10
Melee Attack: +5
Melee Damage: 5
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Human, Shapechanger)
Special: DR 5, Hide

41 Carrion Crawler 19 pts LE/CE   Rare Level 3
Command: -
Speed: 6
AC: 17
HP: 20
Melee Attack: +6/+6
Melee Damage: 5+paralysis
Ranged Attack: -
Ranged Damage: -
Type: Large Abberation
Special: Difficult 20, Paralysis (DC 13), Wandering Monster (instead of placing this creature on your assembly tile at the start of the battle, place it on a random feature tile)

42 Grimlock 7 pts LE/CE Grimlock Trooper Common Level 2
Command: -
Speed: 6
AC: 15
HP: 10
Melee Attack: +4
Melee Damage: 10
Ranged Attack: -
Ranged Damage: -
Type: Monstrous Humanoid
Special: Blindsight



43 Abyssal Maw 5 pts CE Abyssal Maw Common Level 2
Command: -
Speed: 6
AC: 15
HP: 10
Melee Attack: +5
Melee Damage: 15
Ranged Attack: -
Ranged Damage: -
Type: Outsider
Special: Difficult 2; Immune Electricity, Poison; Resist 10 (Acid, Cold, Fire)


44 Black Dragon (young) 45 pts CE   Rare Level 10
Command: -
Speed: F9
AC: 19
HP: 85
Melee Attack: +9/+4/+4
Melee Damage: 10
Ranged Attack: -
Ranged Damage: -
Type: Dragon
Special: Difficult, Beath Weapon (once only, replaces attacks, line, 15 acid damage, DC 17), Flight, Immune Acid
45 Bright Naga 15 pts CE   Rare Level 5
Command: -
Speed: 8
AC: 15
HP: 35
Melee Attack: +4
Melee Damage: 10
Ranged Attack: -
Ranged Damage: -
Type: Large Abberation
Special:
Spells -
Level 1 = Burning Hands (unlimited uses, cone, 5 fire damage, DC 13)
46 Bugbear 5 pts CE Bugbear Trooper Common Level 3
Command: -
Speed: 6
AC: 17
HP: 15
Melee Attack: +5
Melee Damage: 5
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Goblinoid)
Special: None

47 Chitine 7 pts CE   Uncommon Level 2
Command: -
Speed: 6
AC: 16
HP: 10
Melee Attack: +1/+1/+1
Melee Damage: 5
Ranged Attack: -
Ranged Damage: -
Type: Small Monstrous Humanoid
Special: None
48 Dretch 14 pts CE   Common Level 2
Command: -
Speed: 4
AC: 16
HP: 15
Melee Attack: +4/+4
Melee Damage: 5
Ranged Attack: -
Ranged Damage: -
Type: Small Outsider
Special: Difficult 6, DR 5, Immune (Electricity, Poison), Reist 10 (Acid, Cold, Fire);
Spells:
Level 2 = Scare (once only, Radius 2, creatures of level 2 or below make a morale save)
49 Drow Warrior 6 pts CE Drow Warrior Uncommon Level 1
Command: -
Speed: 6
AC: 16
HP: 5
Melee Attack: +3
Melee Damage: 5
Ranged Attack: +2
Ranged Damage: 5+poison, range 6
Type: Humanoid (Elf)
Special: Poison (5 damage whenever poisoned creature activates, DC 13), Slow Ranged Attack, Spell Resistance

50 Drow Wizard 29 pts CE Drow Wizard Uncommon Level 4
Command: 2
Speed: 6
AC: 13
HP: 20
Melee Attack: +1
Melee Damage: 5
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Elf)
Special:
Commander Effect: Damage +5 when making attacks of opportunity;
Special: Conceal 6, Spell Resistance;
Spells:
Level 1 = Magic Missle (once only, sight, 5 damage), Magic Weapon (2 times, touch, attack +1, ignore DR),
Level 2 = Snilloc's Snowball Swarm (3 times, sight, radius 2, 10 cold damage, DC 14)
51 Eye of Gruumsh 44 pts CE   Rare Level 8
Command: 1
Speed: 8
AC: 11
HP: 90
Melee Attack: +15/+15
Melee Damage: 25 magic
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Orc)
Special:
Commander Effect: Orc followers gain melee damage +5;
Special: Immune Flanking, Vicious Attack (whenever this creature hits with a melee attack, it deals 5 magic damage to itself)
52 Gargoyle 21 pts CE   Uncommon Level 4
Command: -
Speed: F8
AC: 16
HP: 35
Melee Attack: +6/+4
Melee Damage: 10
Ranged Attack: -
Ranged Damage: -
Type: Monstrous Humanoid
Special: DR 5, Flight, Hide

53 Harpy 15 pts CE   Uncommon Level 7
Command: -
Speed: F6
AC: 13
HP: 30
Melee Attack: +7/+2
Melee Damage: 5
Ranged Attack: -
Ranged Damage: -
Type: Monstrous Humanoid
Special: Difficult 2, Captivating Song (once only, replaces attacks, Stun each living enemy except creatures within 6 squares of an enemy with Countersong, DC 13), Flight

54 Large Monstrous Spider 11 pts CE   Rare Level 4
Command: -
Speed: 6
AC: 14
HP: 20
Melee Attack: +4
Melee Damage: 10+poison
Ranged Attack: -
Ranged Damage: -
Type: Large Vermin
Special: Difficult 20, Poison (5 damage whenever poisoned creature activates, DC 13), Web (replaces attacks, Range 6, Entangle, DC 13)
55 Large Red Dragon (young) 83 pts CE   Rare Level 13
Command: -
Speed: F8
AC: 21
HP: 125
Melee Attack: +14/+9/+9
Melee Damage: 20/10/10
Ranged Attack: -
Ranged Damage: -
Type: Large Dragon
Special: Breath Weapon (once only, replaces attacks, cone, 30 fire damage, DC 19), Flight, Immune Fire, Vulnerable Cold

56 Ogre Ravager 38 pts CE   Rare Level 9
Command: -
Speed: 6
AC: 17
HP: 80
Melee Attack: +10/+5
Melee Damage: 30
Ranged Attack: -
Ranged Damage: -
Type: Large Giant
Special: Aura of Fear 2 (enemies in squares threatened by this creature gain Morale Save -2), Melee Reach 2, Resist Fire 10, Smite +10 (once only)


57 Orc Druid 27 pts CE Orc Druid Rare Level 5
Command: 2
Speed: 6
AC: 11
HP: 35
Melee Attack: +6
Melee Damage: 10
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Orc)
Special:
Commander Effect: Animal and Magical Beast followers gain attack +2;
Special: Beastmaster 4;
Spells:
Level 1 = Snake's Swiftness (3 times, range 6, target creature may make an immediate attack),
Level 2 = Warp Wood (3 times, range 6, target creature loses its ranged attack, DC 14),
Level 3 = Poison (touch, 5 damage whenever poisoned creature activates, DC 15)
58 Red Samurai 40 pts CE   Uncommon Level 9
Command: -
Speed: 8
AC: 14
HP: 75
Melee Attack: +14/+9
Melee Damage: 15 magic + 5 fire
Ranged Attack: -
Ranged Damage: -
Type: Dragon
Special: Breath Weapon (once only, replaces attacks, cone, 20 fire damage, DC 14), Resist Fire 5


59 Small White Dragon (very young) 24 pts CE   Uncommon Level 6
Command: -
Speed: F12
AC: 16
HP: 45
Melee Attack: +8/+3/+3
Melee Damage: 5
Ranged Attack: -
Ranged Damage: -
Type: Small Dragon
Special: Difficult 5, Breath Weapon (once, replaces attacks, cone, 10 cold damage, DC 14), Flight, Immune Cold, Vulnerable Fire
60 Troglodyte 7 pts CE   Common Level 2
Command: -
Speed: 6
AC: 15
HP: 15
Melee Attack: +1/-1
Melee Damage: 5
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Reptillian)
Special: Stench (Adjacent living creatures other than Troglodytes gain attack -2, save -2 and -2 AC)

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