
Speed: 4
AC: 17
HP: 15
Melee Attack: +3
Melee Damage: 5 magic
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Human)
Special: Save +4, Turn Undead 2 (once only);
Spells:
Level 1 = Command (2 times, Range 6, Stun, DC 13)
Dungeons
and Dragons Miniatures Dragoneye |
| Set # | Figure |
Points | Faction | Chainmail Figure | Rarity | Level | |
| 1 | Cleric of Moradin | 14 pts | LG | Uncommon | Level 2 | ||
|
Command: -
![]() Speed: 4 AC: 17 HP: 15 Melee Attack: +3 Melee Damage: 5 magic Ranged Attack: - Ranged Damage: - Type: Humanoid (Human) Special: Save +4, Turn Undead 2 (once only); Spells: Level 1 = Command (2 times, Range 6, Stun, DC 13) |
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| 2 | Dwarven Defender | 55 pts | LG | Rare | Level 8 | ||
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Command: 4
![]() Speed: 4 AC: 23 HP: 75 Melee Attack: +13/+8 Melee Damage: 10 magic Ranged Attack: - Ranged Damage: - Type: Humanoid (Dwarf) Special: Commander Effect: +4 AC against creatures that have moved this turn; Special: Defensive Stance (once; at the start of this turn, this creature gains +2 AC, Save +2, and melee damage +5, the effect ends if this creature moves), Giant Bane (melee attack +2, melee damage +10 against giants) |
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| 3 | Gnome Fighter | 6 pts | LG | Common | Level 2 | ||
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Command: -
![]() Speed: 3 AC: 21 HP: 20 Melee Attack: +5 Melee Damage: 5 Ranged Attack: - Ranged Damage: - Type: Humanoid (Gnome) Special: None |
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| 4 | Gold Champion | 51 pts | LG | Rare | Level 6 | ||
|
Command: 3
![]() Speed: 4 AC: 25 HP: 60 Melee Attack: +15/+10 Melee Damage: 15 magic Ranged Attack: - Ranged Damage: - Type: Humanoid (Half-Dragon) Special: Breath Weapon (once only, replaces attacks, cone, 25 fire damage, DC 16), Immune (Fire, Paralysis, Sleep) |
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| 5 | Human Crossbowman | 7 pts | LG | Common | Level 1 | ||
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Command: -
![]() Speed: 4 AC: 16 HP: 10 Melee Attack: +1 Melee Damage: 5 Ranged Attack: +3 Ranged Damage: 5 Type: Humanoid (Human) Special: Slow Ranged Attack |
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| 6 | Lion Falcon Monk | 36 pts | LG | Rare | Level 8 | ||
|
Command: -
![]() Speed: 10 AC: 19 HP: 45 Melee Attack: +6/+6 Melee Damage: 10 magic Ranged Attack: - Ranged Damage: - Type: Humanoid (Human) Special: Independant, Deflect Arrows (+4 AC against ranged attacks), Fearless, Mobility (+4 AC against attacks of opportunity), Save +4, Smite +10 (2 times), Stunning Attack (2 times, DC 17) |
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| 7 | Purple Dragon Knight | 45 pts | LG | Rare | Level 8 | ||
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Command: 6
![]() Speed: 4 AC: 22 HP: 65 Melee Attack: +13/+8 Melee Damage: 15 magic Ranged Attack: - Ranged Damage: - Type: Humanoid (Human) Special: Commander Effect: Followers successfully rallied by this creature can take their turn normally; Spells Level 3 = Fear (once only, morale save) |
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| 8 | Stalwart Paladin | 9 pts | LG | Uncommon | Level 2 | ||
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Command: -
![]() Speed: 4 AC: 20 HP: 20 Melee Attack: +5 Melee Damage: 5 Ranged Attack: - Ranged Damage: - Type: Humanoid (Human) Special: Fearless, Smite Evil +5 (once only); Spells: Level 1 = Cure Light Wounds (once only, touch, heal 5 HP) |
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| 9 | Stonechild | 12 pts | LG | Stonechild | Common | Level 2 | |
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Command: -
![]() Speed: 4 AC: 19 HP: 20 Melee Attack: +6 Melee Damage: 15 Ranged Attack: +3 Ranged Damage: Range 6, Magic Stone Type: Outsider Special: Magic Stone (5 magic damage or 10 magic damage against undead) |
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| 10 | Dwarven Werebear | 23 pts | LG | Uncommon | Level 4 | ||
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Command: -
![]() Speed: 4 AC: 17 HP: 30 Melee Attack: +9 Melee Damage: 15 magic Ranged Attack: - Ranged Damage: - Type: Humanoid (Dwarf, Shapechanger) Special: DR 5, Save +4 |
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| 11 | Dire Lion | 32 pts | LG | Rare | Level 8 | ||
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Command: -
![]() Speed: 8 AC: 15 HP: 60 Melee Attack: +13/+13 Melee Damage: 10 Ranged Attack: - Ranged Damage: - Type: Large Animal Special: Difficult 20, Pounce (when charging, this creature can make all its melee attacks instead of just one against the target of its charge, each attack gets the +2 bonus for charging), Rend +5 |
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| 12 | Regdar, Human Fighter | 6 pts | LG | Uncommon | Level 1 | ||
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Command: -
![]() Speed: 4 AC: 15 HP: 10 Melee Attack: +4 Melee Damage: 10 Ranged Attack: - Ranged Damage: - Type: Humanoid (Human) Special: Unique, Cleave |
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| 13 | Bladesinger | 34 pts | CG | Rare | Level 10 | ||
|
Command: 3
![]() Speed: 8 AC: 21 HP: 55 Melee Attack: +15/+10 Melee Damage: 5 magic Ranged Attack: - Ranged Damage: - Type: Humanoid (Elf) Special: Commander Effect: Followers that moved before attacking this turn gain attack +3; Special: Mobility (+4 AC against attacks of opportunity), Quick Cast (once only, this creature can cast one spell as a swift action), Spellsong (This creature can cast spells even when in a square threatened by an enemy), Spells - Level 1 = Magic Missile (3 times, sight, 5 damage), Level 2 = Daze Monster (2 times, sight, stun creature of 6th level or lower, DC 14) |
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| 14 | Brass Dragon (young) | 48 pts | CG | Rare | Level 10 | ||
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Command: -
![]() Speed: F12 AC: 20 HP: 85 Melee Attack: +10/+5/+5 Melee Damage: 10/5/5 Ranged Attack: - Ranged Damage: - Type: Dragon Special: Difficult 3, Breath Weapon (once only, replaces attacks, line, 10 fire damage, DC 17), Breath Weapon (once only, replaces attacks, cone, Sleep, DC 17), Flight, Immune Fire, Vulnerable Cold |
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| 15 | Copper Samurai | 32 pts | CG | Uncommon | Level 7 | ||
|
Command: 2
![]() Speed: 7 AC: 16 HP: 55 Melee Attack: +10/+5 Melee Damage: 10 magic Ranged Attack: +10/+5 Ranged Damage: 5 Type: Humanoid (Human) Special: Commander Effect: Followers that roll a natural 20 on an attack can immediately make another attack of the same type at their highest printed attack bonus; Special: Breath Weapon (once only, replaces attacks, line, 10 acid damage, DC 13), Dragon Bane (melee attack +2, melee damage +10 magic against Dragons), Resist Acid 5 |
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| 16 | Daring Rogue | 14 pts | CG | Uncommon | Level 5 | ||
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Command: -
![]() Speed: 7 AC: 17 HP: 25 Melee Attack: +5/+5 Melee Damage: 5 magic Ranged Attack: +6 Ranged Damage: 5 Type: Humanoid (Human) Special: Hide, Mobility (+4 AC against attacks of opportunity), Sidestep, Slow Ranged Attack, Sneak Attack +10 |
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| 17 | Drunken Master | 20 pts | CG | Uncommon | Level 7 | ||
|
Command: -
![]() Speed: 8 AC: 16 HP: 50 Melee Attack: +6/+6 Melee Damage: 10 magic Ranged Attack: - Ranged Damage: - Type: Humanoid (Human) Special: Deflect Arrows (+4 AC against ranged attacks), Improved Mobility (+8 AC against attacks of opportunity), Save +4, Stagger (The Drunken Master can charge, even without a clear straight path to its target, and it does not have to take the shortest path. The Drunken Master's charges are still subject to other normal charge restrictions: It can only charge the nearest enemy, it must move at least 2 sqaures, and it cannot move through difficult terrain or other creatures.) |
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| 18 | Dwarf Barbarian | 10 pts | CG | Dwarf Zealot | Common | Level 2 | |
|
Command: -
![]() Speed: 6 AC: 10 HP: 25 Melee Attack: +6 Melee Damage: 10 Ranged Attack: - Ranged Damage: - Type: Humanoid (Dwarf) Special: Powerful Charge +5, Save +8 |
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| 19 | Elf Spearguard | 6 pts | CG | Grey Elf Warrior | Common | Level 1 | |
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Command: -
![]() Speed: 7 AC: 17 HP: 10 Melee Attack: +4 Melee Damage: 10 magic Ranged Attack: - Ranged Damage: - Type: Humanoid (Elf) Special: Melee Reach 2 |
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| 20 | Half-Elf Sorcerer | 14 pts | CG | Half-Elf Sorcerer | Uncommon | Level 2 | |
|
Command: -
![]() Speed: 6 AC: 13 HP: 15 Melee Attack: +0 Melee Damage: 5 Ranged Attack: - Ranged Damage: - Type: Humanoid (Elf) Special: Sorcerer Spells - Level 1 (4 spells) = Magic Missile (sight, 5 magic damage), Magic Weapon (touch, attack +1, ignore DR) |
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| 21 | Halfling Outrider | 29 pts | CG | Rare | Level 6 | ||
|
Command: -
![]() Speed: 8 AC: 16 HP: 40 Melee Attack: +11/+6 Melee Damage: 10 magic Ranged Attack: +11/+6 Ranged Damage: 5 magic Type: Humanoid (Mounted Halfling) Special: Powerful Charge +10, Save +4 |
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| 22 | Kerwyn, Human Rogue | 14 pts | CG | Uncommon | Level 3 | ||
|
Command: -
![]() Speed: 6 AC: 15 HP: 15 Melee Attack: +6 Melee Damage: 5 Ranged Attack: - Ranged Damage: - Type: Humanoid (Human) Special: None |
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| 23 | Medium Air Elemental | 18 pts | CG | Uncommon | Level 4 | ||
|
Command: -
![]() Speed: F14 AC: 19 HP: 25 Melee Attack: +8 Melee Damage: 5 Ranged Attack: - Ranged Damage: - Type: Elemental Special: Difficult 4, Requires Commander, Flight, Whirlwind Attack (once only; on its turn, if this creature moves no more than 1 square, it can make one melee attack against every enemy creature whose square it threatens) |
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| 24 | Silver Sorcerer | 49 pts | CG | Half-Dragon Mage | Rare | Level 7 | |
|
Command: -
![]() Speed: 6 AC: 16 HP: 35 Melee Attack: +9 Melee Damage: 10 magic Ranged Attack: - Ranged Damage: - Type: Dragon Special: Breath Weapon (once only, replaces attacks, cone, 25 cold damage, DC 14), Immune Cold, Sorcerer Spells - Level 1 (4 spells) = Lesser Cold Orb (range 6, 5 cold damage, ignore Spell Resistance), Level 2 (4 spells) = Blur (touch, target creature gains Conceal 6), Scare (sight, radius 2, creatures of level 2 or below make a morale save), Level 3 (4 spells) = Lightning Bolt (line, 20 electricity damage, DC 15) |
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| 25 | Barbarian Mercenary | 9 pts | Any | Common | Level 1 | ||
|
Command: -
![]() Speed: 8 AC: 10 HP: 20 Melee Attack: +5 Melee Damage: 15 Ranged Attack: - Ranged Damage: - Type: Humanoid (Human) Special: Difficult 2 |
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| 26 | Dire Ape | 25 pts | Any | Rare | Level 5 | ||
|
Command: -
![]() Speed: 6 AC: 15 HP: 35 Melee Attack: +8/+8 Melee Damage: 10 Ranged Attack: - Ranged Damage: - Type: Large Animal Special: Difficult 20, Rend +20 |
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| 27 | Druid of Obad-Hai | 29 pts | Any | Uncommon | Level 3 | ||
|
Command: -
![]() Speed: 6 AC: 14 HP: 20 Melee Attack: +4 Melee Damage: 5 Ranged Attack: - Ranged Damage: - Type: Humanoid (Human) Special: Spells - Level 1 = Magic Fang (3 times, touch, Animal or Magical Beast only, attack +1, ignore DR), Level 2 = Summon Nature's Ally II (2 times, Animals or Magical Beast with a total cost of 10 or less) |
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| 28 | Baaz Draconian | 6 pts | LE | Common | Level 2 | ||
|
Command: -
![]() Speed: 6 AC: 17 HP: 20 Melee Attack: +2 Melee Damage: 5 Ranged Attack: - Ranged Damage: - Type: Dragon Special: Stone Dead (When this creature is reduced to 0 HP, it becomes a statue) |
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| 29 | Blue Wyrmling | 25 pts | LE | Uncommon | Level 6 | ||
|
Command: -
![]() Speed: F8 AC: 15 HP: 45 Melee Attack: +8/+6/+6 Melee Damage: 5 Ranged Attack: - Ranged Damage: - Type: Dragon Special: Breath Weapon (once only, replaces attacks, line, 10 electricity damage, DC 14), Flight |
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| 30 | Cleric of Nerull | 28 pts | LE | Human Death Cleric | Uncommon | Level 4 | |
|
Command: 3
![]() Speed: 4 AC: 18 HP: 30 Melee Attack: +5 Melee Damage: 5 Ranged Attack: - Ranged Damage: - Type: Humanoid (Human) Special: Commander Effect: Followers gain Death Strike (when this follower's HP are reduced to 0 or less, it may make one immediate melee attack); Spells - Level 1 = Cause Fear (3 times, range 6, target creatures of level 5 or below make a morale save); Level 2 = Inflict Moderate Wounds (3 times, touch, 10 negative damage, DC 14) |
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| 31 | Goblin Skirmisher | 3 pts | LE | Common | Level 1 | ||
|
Command: -
![]() Speed: 6 AC: 14 HP: 5 Melee Attack: +2 Melee Damage: 5 Ranged Attack: +3 Ranged Damage: 5, range 6- Type: Small Humanoid (Goblinoid) Special: None |
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| 32 | Goblin Warrior | 3 pts | LE | Goblin Trooper | Common | Level 1 | |
|
Command: -
![]() Speed: 6 AC: 15 HP: 5 Melee Attack: +2 Melee Damage: 5 Ranged Attack: - Ranged Damage: - Type: Small Humanoid (Goblinoid) Special: None |
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| 33 | Hobgoblin Warrior | 3 pts | LE | Common | Level 1 | ||
|
Command: -
![]() Speed: 6 AC: 15 HP: 10 Melee Attack: +2 Melee Damage: 5 Ranged Attack: - Ranged Damage: - Type: Humanoid (Goblinoid) Special: None |
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| 34 | Kapak Draconian | 11 pts | LE | Uncommon | Level 2 | ||
|
Command: -
![]() Speed: 6 AC: 15 HP: 15 Melee Attack: +2 Melee Damage: 5 + poison Ranged Attack: +3 Ranged Damage: 5 Type: Dragon Special: Death Burst (5 acid damage, DC 12), Poison (5 damage whenever poisoned creature activates, DC 12), Sneak Attack +5, Spell Resistance |
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| 35 | Kobold Skirmisher | 5 pts | LE | Common | Level 1 | ||
|
Command: -
![]() Speed: 6 AC: 15 HP: 5 Melee Attack: +0 Melee Damage: 5 Ranged Attack: +3 Ranged Damage: 5 Type: Small Humanoid (Reptillian) Special: Cowardly (If this creature does not have and active ally within 6 squares of it when an ally is destroyed, it routes), Slow Ranged Attack |
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| 36 | Medium Water Elemental | 13 pts | LE | Uncommon | Level 4 | ||
|
Command: -
![]() Speed: 4 AC: 19 HP: 30 Melee Attack: +6 Melee Damage: 10 Ranged Attack: - Ranged Damage: - Type: Elemental Special: Difficult 4, Requires Commander, Cleave |
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| 37 | Salamander | 32 pts | LE | Salamander Trooper | Rare | Level 9 | |
|
Command: -
![]() Speed: 4 AC: 18 HP: 60 Melee Attack: +11/+6 Melee Damage: 10 + 5 fire Ranged Attack: - Ranged Damage: - Type: Outsider Special: Cleave, DR 5, Immune Fire, Vulnerable Cold |
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| 38 | Thayan Knight | 30 pts | LE | Rare | Level 7 | ||
|
Command: -
![]() Speed: 4 AC: 22 HP: 75 Melee Attack: +12/+7 Melee Damage: 10 magic Ranged Attack: - Ranged Damage: - Type: Humanoid (Human) Special: Arrow Catching Shield (Enemy ranged attacks against adjacent creatures target this creature instead), Save +4 |
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| 39 | Urthok the Vicious | 34 pts | LE | Uncommon | Level 6 | ||
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Command: 5
![]() Speed: 4 AC: 22 HP: 50 Melee Attack: +11/+6 Melee Damage: 10 Ranged Attack: +8 Ranged Damage: 5, range 6 (once only) Type: Humanoid (Goblinoid) Special: Commander Effect: Followers gain melee attack +2 or Goblinoid followers gain melee attack +4, Warband Building: Goblinoids of any faction are legal in you warband; Special: Unique, Hurling Charge (This creature can make its ranged attack against a creature it charges during is charge movement before it makes its melee attack) |
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| 40 | Wererat | 11 pts | LE | Uncommon | Level 2 | ||
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Command: -
![]() Speed: 6 AC: 17 HP: 10 Melee Attack: +5 Melee Damage: 5 Ranged Attack: - Ranged Damage: - Type: Humanoid (Human, Shapechanger) Special: DR 5, Hide |
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| 41 | Carrion Crawler | 19 pts | LE/CE | Rare | Level 3 | ||
|
Command: -
![]() Speed: 6 AC: 17 HP: 20 Melee Attack: +6/+6 Melee Damage: 5+paralysis Ranged Attack: - Ranged Damage: - Type: Large Abberation Special: Difficult 20, Paralysis (DC 13), Wandering Monster (instead of placing this creature on your assembly tile at the start of the battle, place it on a random feature tile) |
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| 42 | Grimlock | 7 pts | LE/CE | Grimlock Trooper | Common | Level 2 | |
|
Command: -
![]() Speed: 6 AC: 15 HP: 10 Melee Attack: +4 Melee Damage: 10 Ranged Attack: - Ranged Damage: - Type: Monstrous Humanoid Special: Blindsight |
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| 43 | Abyssal Maw | 5 pts | CE | Abyssal Maw | Common | Level 2 | |
|
Command: -
![]() Speed: 6 AC: 15 HP: 10 Melee Attack: +5 Melee Damage: 15 Ranged Attack: - Ranged Damage: - Type: Outsider Special: Difficult 2; Immune Electricity, Poison; Resist 10 (Acid, Cold, Fire) |
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| 44 | Black Dragon (young) | 45 pts | CE | Rare | Level 10 | ||
|
Command: -
![]() Speed: F9 AC: 19 HP: 85 Melee Attack: +9/+4/+4 Melee Damage: 10 Ranged Attack: - Ranged Damage: - Type: Dragon Special: Difficult, Beath Weapon (once only, replaces attacks, line, 15 acid damage, DC 17), Flight, Immune Acid |
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| 45 | Bright Naga | 15 pts | CE | Rare | Level 5 | ||
|
Command: -
![]() Speed: 8 AC: 15 HP: 35 Melee Attack: +4 Melee Damage: 10 Ranged Attack: - Ranged Damage: - Type: Large Abberation Special: Spells - Level 1 = Burning Hands (unlimited uses, cone, 5 fire damage, DC 13) |
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| 46 | Bugbear | 5 pts | CE | Bugbear Trooper | Common | Level 3 | |
|
Command: -
![]() Speed: 6 AC: 17 HP: 15 Melee Attack: +5 Melee Damage: 5 Ranged Attack: - Ranged Damage: - Type: Humanoid (Goblinoid) Special: None |
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| 47 | Chitine | 7 pts | CE | Uncommon | Level 2 | ||
|
Command: -
![]() Speed: 6 AC: 16 HP: 10 Melee Attack: +1/+1/+1 Melee Damage: 5 Ranged Attack: - Ranged Damage: - Type: Small Monstrous Humanoid Special: None |
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| 48 | Dretch | 14 pts | CE | Common | Level 2 | ||
|
Command: -
![]() Speed: 4 AC: 16 HP: 15 Melee Attack: +4/+4 Melee Damage: 5 Ranged Attack: - Ranged Damage: - Type: Small Outsider Special: Difficult 6, DR 5, Immune (Electricity, Poison), Reist 10 (Acid, Cold, Fire); Spells: Level 2 = Scare (once only, Radius 2, creatures of level 2 or below make a morale save) |
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| 49 | Drow Warrior | 6 pts | CE | Drow Warrior | Uncommon | Level 1 | |
|
Command: -
![]() Speed: 6 AC: 16 HP: 5 Melee Attack: +3 Melee Damage: 5 Ranged Attack: +2 Ranged Damage: 5+poison, range 6 Type: Humanoid (Elf) Special: Poison (5 damage whenever poisoned creature activates, DC 13), Slow Ranged Attack, Spell Resistance |
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| 50 | Drow Wizard | 29 pts | CE | Drow Wizard | Uncommon | Level 4 | |
|
Command: 2
![]() Speed: 6 AC: 13 HP: 20 Melee Attack: +1 Melee Damage: 5 Ranged Attack: - Ranged Damage: - Type: Humanoid (Elf) Special: Commander Effect: Damage +5 when making attacks of opportunity; Special: Conceal 6, Spell Resistance; Spells: Level 1 = Magic Missle (once only, sight, 5 damage), Magic Weapon (2 times, touch, attack +1, ignore DR), Level 2 = Snilloc's Snowball Swarm (3 times, sight, radius 2, 10 cold damage, DC 14) |
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| 51 | Eye of Gruumsh | 44 pts | CE | Rare | Level 8 | ||
|
Command: 1
![]() Speed: 8 AC: 11 HP: 90 Melee Attack: +15/+15 Melee Damage: 25 magic Ranged Attack: - Ranged Damage: - Type: Humanoid (Orc) Special: Commander Effect: Orc followers gain melee damage +5; Special: Immune Flanking, Vicious Attack (whenever this creature hits with a melee attack, it deals 5 magic damage to itself) |
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| 52 | Gargoyle | 21 pts | CE | Uncommon | Level 4 | ||
|
Command: -
![]() Speed: F8 AC: 16 HP: 35 Melee Attack: +6/+4 Melee Damage: 10 Ranged Attack: - Ranged Damage: - Type: Monstrous Humanoid Special: DR 5, Flight, Hide |
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| 53 | Harpy | 15 pts | CE | Uncommon | Level 7 | ||
|
Command: -
![]() Speed: F6 AC: 13 HP: 30 Melee Attack: +7/+2 Melee Damage: 5 Ranged Attack: - Ranged Damage: - Type: Monstrous Humanoid Special: Difficult 2, Captivating Song (once only, replaces attacks, Stun each living enemy except creatures within 6 squares of an enemy with Countersong, DC 13), Flight |
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| 54 | Large Monstrous Spider | 11 pts | CE | Rare | Level 4 | ||
|
Command: -
![]() Speed: 6 AC: 14 HP: 20 Melee Attack: +4 Melee Damage: 10+poison Ranged Attack: - Ranged Damage: - Type: Large Vermin Special: Difficult 20, Poison (5 damage whenever poisoned creature activates, DC 13), Web (replaces attacks, Range 6, Entangle, DC 13) |
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| 55 | Large Red Dragon (young) | 83 pts | CE | Rare | Level 13 | ||
|
Command: -
![]() Speed: F8 AC: 21 HP: 125 Melee Attack: +14/+9/+9 Melee Damage: 20/10/10 Ranged Attack: - Ranged Damage: - Type: Large Dragon Special: Breath Weapon (once only, replaces attacks, cone, 30 fire damage, DC 19), Flight, Immune Fire, Vulnerable Cold |
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| 56 | Ogre Ravager | 38 pts | CE | Rare | Level 9 | ||
|
Command: -
![]() Speed: 6 AC: 17 HP: 80 Melee Attack: +10/+5 Melee Damage: 30 Ranged Attack: - Ranged Damage: - Type: Large Giant Special: Aura of Fear 2 (enemies in squares threatened by this creature gain Morale Save -2), Melee Reach 2, Resist Fire 10, Smite +10 (once only) |
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| 57 | Orc Druid | 27 pts | CE | Orc Druid | Rare | Level 5 | |
|
Command: 2
![]() Speed: 6 AC: 11 HP: 35 Melee Attack: +6 Melee Damage: 10 Ranged Attack: - Ranged Damage: - Type: Humanoid (Orc) Special: Commander Effect: Animal and Magical Beast followers gain attack +2; Special: Beastmaster 4; Spells: Level 1 = Snake's Swiftness (3 times, range 6, target creature may make an immediate attack), Level 2 = Warp Wood (3 times, range 6, target creature loses its ranged attack, DC 14), Level 3 = Poison (touch, 5 damage whenever poisoned creature activates, DC 15) |
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| 58 | Red Samurai | 40 pts | CE | Uncommon | Level 9 | ||
|
Command: -
![]() Speed: 8 AC: 14 HP: 75 Melee Attack: +14/+9 Melee Damage: 15 magic + 5 fire Ranged Attack: - Ranged Damage: - Type: Dragon Special: Breath Weapon (once only, replaces attacks, cone, 20 fire damage, DC 14), Resist Fire 5 |
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| 59 | Small White Dragon (very young) | 24 pts | CE | Uncommon | Level 6 | ||
|
Command: -
![]() Speed: F12 AC: 16 HP: 45 Melee Attack: +8/+3/+3 Melee Damage: 5 Ranged Attack: - Ranged Damage: - Type: Small Dragon Special: Difficult 5, Breath Weapon (once, replaces attacks, cone, 10 cold damage, DC 14), Flight, Immune Cold, Vulnerable Fire |
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| 60 | Troglodyte | 7 pts | CE | Common | Level 2 | ||
|
Command: -
![]() Speed: 6 AC: 15 HP: 15 Melee Attack: +1/-1 Melee Damage: 5 Ranged Attack: - Ranged Damage: - Type: Humanoid (Reptillian) Special: Stench (Adjacent living creatures other than Troglodytes gain attack -2, save -2 and -2 AC) |
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