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Dungeons and Dragons Miniatures
Giants of Legend
Set #
Figure
Points Faction Chainmail Figure Rarity Level
1 Bronze Wyrmling 24 pts LG   Uncommon Level 6
Command: -
Speed: F8
AC: 17
HP: 45
Melee Attack: +7/+2/+2
Melee Damage: 5
Ranged Attack: -
Ranged Damage: -
Type: Small Dragon
Special: Flight, Breath Weapon (once only, replaces attacks; line, 5 electricity damage, DC14), Breath Weapon (once only, replaces attacks; cone; living creatures immediately move as though routing, then the effect ends; DC14), Immune Electricity
2 Dwarf Sergeant 30 pts LG   Uncommon Level 3
Command: 4
Speed: 4
AC: 23
HP: 35
Melee Attack: +4
Melee Damage: 10
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Dwarf)
Special:
Commander Effect: Dwarf followers gain +2 AC, or +4 AC against Giants;
Special: +4 AC against Giants, Save +4
3 Standardbearer 10 pts LG   Uncommn Level 3
Command: -
Speed: 4
AC: 17
HP: 20
Melee Attack: +4
Melee Damage: 5
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Human)
Special: Countersong, Relay Orders (This creature gains the highest Commander rating and each Commander Effect of creatures that have it under command), Save +4
Spells -
Level 1 = Cure Light Wounds (once only, touch, heal 5 hp)
4 Stone Golem 134 pts LG   Rare Level 14
Command: -
Speed: 4
AC: 26
HP: 105
Melee Attack: +18/+18
Melee Damage: 20
Ranged Attack: -
Ranged Damage: -
Type: Large Construct
Special: Command Dependent (This creature has speed 0 if it activates when out of command), DR5, Melee Reach 2, Slow Effect (Enemeis that are adjacent to this creature when they activate can't make more than one ranged or melee attack this turn, DC17), Spell Resistance All



5 Sword of Glory 21 pts LG   Uncommon Level 5
Command: -
Speed: 4
AC: 20
HP: 40
Melee Attack: +8/+8
Melee Damage: 10
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Human)
Special: None
6 Warforged Fighter 16 pts LG   Uncommon Level 3
Command: -
Speed: 4
AC: 19
HP: 30
Melee Attack: +7
Melee Damage: 10 magic
Ranged Attack: -
Ranged Damage: -
Type: Construct (Living)
Special: Adamantine Laced 5 (Melee and ranged attacks deal 5 less damage to this creature), Living Construct
7 Warmage 22 pts LG   Uncommon Level 4
Command: -
Speed: 6
AC: 18
HP: 20
Melee Attack: +3
Melee Damage: 5
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Human)
Special:
Sorcerer Spells -
Level 1 (4 spells) = Lesser Sonic Orb (range 6, 5 damage, ignore spell resistance);
Level 2 (2 spells) = Fireburst (each adjacent creature, 15 fire damage, can cast while adjacent to an enemy, DC14), Melf's Acid Arrow (sight, 10 acid damage,ignore spell resistance), Scorching Ray (range 6, 15 fire damage)
8 Young Master 44 pts LG   Rare Level 8
Command: 3
Speed: 10
AC: 21
HP: 55
Melee Attack: +8/+8
Melee Damage: 10 magic
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Human)
Special:
Commander Effect: Followers gain attack +4 and damage +10 when using Stunning Attack;
Special: Deflect Arrows (+4 AC against ranged attacks), Evade Damage (if this creature successfully saves against a damaging spell or ability, it takes no damage), Mobility (+4 AC against attacks of opportunity), Save +4, Stunning Attack (2 times,DC17), Wholeness of Body (once only, replaces attacks, self, heal 15 hp)
9 Aramil, Adventurer 13 pts LG/CG   Uncommon Level 3
Command: -
Speed: 6
AC: 13
HP: 20
Melee Attack: +1
Melee Damage: 5
Ranged Attack: +5
Ranged Damage: 5
Type: Humanoid (Elf)
Special: Unique;
Sorcerer Spells -
Level 1 (3 spells) = Mage Armor (self, +4 AC), Magic Missile (sight, 5 damage), Ray of Enfeeblement (range 6, attack -2, damage -5 [minimum 5])
10 Eberk, Adventurer 16 pts LG/CG   Uncommon Level 3
Command: -
Speed: 4
AC: 20
HP: 25
Melee Attack: +4
Melee Damage: 5
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Dwarf)
Special: Unique, Save +4, Turn Undead 2 (once only);
Spells -
Level 1 = Cure Light Wounds (2 times, touch, heal 5 hp), Magic Weapon (once only, touch, +1 attack, ignore DR),
Level 2 = Divine Protection (once only, your warband, +1 AC, save +1), Spiritual Weapon (once only, sight, melee attack at +5 against target creature whenever it activates, 5 damage)
11 Protectar 7 pts LG/CG   Uncommon Level 2
Command: -
Speed: F5
AC: 18
HP: 15
Melee Attack: +4
Melee Damage: 5
Ranged Attack: -
Ranged Damage: -
Type: Outsider
Special: Flight,
Spells -
Level 1 = Cure Light Wounds (3 times, touch, heal 5 hp)

12 Regdar, Adventurer 20 pts LG/CG   Uncommon Level 3
Command: 2
Speed: 4
AC: 19
HP: 25
Melee Attack: +7
Melee Damage: 10
Ranged Attack: +6
Ranged Damage: 5
Type: Humanoid (Human)
Special:
Commander Effect: Unique followers gain attack +2 and Save +2;
Warband Building: Unique CG creatures and Unique LG creatures are legal in your warband;
Special: Unique, Cleave
13 Basilisk 27 pts CG   Uncommon Level 6
Command: -
Speed: 4
AC: 16
HP: 45
Melee Attack: +8
Melee Damage: 10
Ranged Attack: -
Ranged Damage: -
Type: Magical Beast
Special: Difficult 20, Blind-Fight, Gaze Attack (Replaces attacks, range 6, destroys nearest living target creature and turns it into a statue, DC 13)
14 Deepshadow Elf 22 pts CG   Uncommon Level 7
Command: -
Speed: 9
AC: 18
HP: 25
Melee Attack: +8/+5
Melee Damage: 10 magic/5
Ranged Attack: +9
Ranged Damage: 5
Type: Humanoid (Elf)
Special: Evade Damage (If this creature successfully saves against a damaging spell or special ability, it takes no damage), Sneak Attack +15
15 Fire Genasi Dervish 30 pts CG   Rare Level 6
Command: -
Speed: 6
AC: 18
HP: 50
Melee Attack: +9
Melee Damage: 10 magic
Ranged Attack: -
Ranged Damage: -
Type: Outsider
Special: Dual Activation (this creature can take two turns in each round; each turn counts as one of your activations in that phase), Mobility
16 Githyanki Renagade 42 pts CG   Rare Level 7
Command: -
Speed: 6
AC: 19
HP: 55
Melee Attack: +12/+7
Melee Damage: 15 magic
Ranged Attack: +11/+6
Ranged Damage: 5 magic
Type: Humanoid (Extraplanar)
Special: Mobility (+4 AC against attacks of opportunity), Spell Resistance, Spring Attack, Whirlwind Attack (on its turn, if this creature moves no more than 1 square, it can make one melee attack against every enemy creature it threatens);
Spells -
Level 2 = Blur (once only, touch, target creature gains Conceal 6),
Level 4 = Dimension Door (once only, self, place this creature in any space it can see at least part of)
17 Half-Giant Psychic Warrior 42 pts CG   Rare Level 7
Command: -
Speed: 6
AC: 15
HP: 55
Melee Attack: +11
Melee Damage: 25 magic
Ranged Attack: -
Ranged Damage: -
Type: Giant
Special: Cleave, Ghost Touch (this creatures melee attacks ignore incorporeal),
Psionics (19pp) - Biofeedback (7pp, self, gain DR 5), Dissolving Weapon (3pp, self, damage +15 acid, next attack), Hustle (3pp, self, +6 speed this turn, swift action)

18 Inspiring Marshal 29 pts CG   Rare Level 6
Command: 4
Speed: 7
AC: 19
HP: 35
Melee Attack: +7
Melee Damage: 10 magic
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Human)
Special:
Commander Effect: Followers gain attack +3 on attacks of opportunity. Followers with ranged attacks gain ranged attack +1;
Special: Grant Move Action (once only, replaces attacks, active followers that are under command may move up to their speed as an immediate action)
19 Lidda, Adventurer 9 pts CG   Uncommon Level 3
Command: -
Speed: 4
AC: 19
HP: 15
Melee Attack: +7
Melee Damage: 5
Ranged Attack: +7
Ranged Damage: 5
Type: Small Humanoid (Halfling)
Special: Unique, Hide, Mobility (+4 AC against attacks of opportunity), Sneak Attack +5

20 Medium Astral Construct 10 pts CG   Common Level 2
Command: -
Speed: 10
AC: 18
HP: 30
Melee Attack: +4
Melee Damage: 5
Ranged Attack: -
Ranged Damage: -
Type: Construct
Special: Requires Commander

21 War Chanter 30 pts CG   Rare Level 6
Command: 3
Speed: 6
AC: 15
HP: 25
Melee Attack: +8/+8
Melee Damage: 10 magic / 5 magic
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Human)
Special:
Commander Effect: Followers gain Save +4;
Special: Improved Counter Song;
Sorcerer Spells -
Level 1 (3 spells) = Cure Light Wounds (touch, heal 5 hp), Tasha's Hideous Laughter (sight, Stun, DC 13)
22 Xeph Soulknife 20 pts CG   Uncommon Level 5
Command: -
Speed: 10
AC: 19
HP: 35
Melee Attack: +5/+5
Melee Damage: 10 magic
Ranged Attack: +7, range 6
Ranged Damage: 10 magic
Type: Humanoid (Xeph)
Special: Smite +10 (once only)

23 City Guard 3 pts LG/LE   Common Level 1
Command: -
Speed: 4
AC: 16
HP: 5
Melee Attack: +2
Melee Damage: 5
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Human)
Special: None

24 Crucian 8 pts LG/LE   Common Level 3
Command: -
Speed: 4
AC: 21
HP: 20
Melee Attack: +5
Melee Damage: 5
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Reptillian)
Special: None

25 Dire Wolf 22 pts Any   Rare Level 6
Command: -
Speed: 10
AC: 14
HP: 45
Melee Attack: +11
Melee Damage: 15
Ranged Attack: -
Ranged Damage: -
Type: Large Animal
Special: Difficult 20, Stunning Attack (once only, Stun, DC 18)

26 Mordenkainen the Mage 69 pts Any   Rare Level 9
Command: 3
Speed: 6
AC: 17
HP: 55
Melee Attack: +7
Melee Damage: 5 magic
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Human)
Special:
Commander Effect: Mondenkainen's Faithful Hound (Enemies lose Conceal and take 5 magic damage whenever they activate);
Special: Unique, Resist 15 - Fire, Spell Penetration (Roll twice to overcome Spell Resistance), Sudden Empower (once only, Damage +10, 1 spell that deals damage);
Spells -
Level 1 = Mordenkainen's Buzzing Bee (3 times, sight, target noncommander creature can't be put under command and can't cast spells, DC 13),
Level 2 = Scorching Ray (3 times, range 6, 15 fire damage),
Level 3 = Lightning Bolt (2 times, line, 20 Electricity damage, DC 15),
Level 5 = Cone of Cold (once only, cone, 30 cold damage, DC 17)

27 Otyugh 22 pts CG/CE Otyugh Rare Level 6
Command: -
Speed: 4
AC: 17
HP: 35
Melee Attack: +4/+4
Melee Damage: 5 + Constrict
Ranged Attack: -
Ranged Damage: -
Type: Large Abberation
Special: Difficult 5, Constrict (smaller creature skips next turn, DC 16 negates), Melee Reach 2, Wandering Monster

28 Bladeling Fighter 21 pts LE   Common Level 2
Command: -
Speed: 6
AC: 22
HP: 20
Melee Attack: +6
Melee Damage: 10
Ranged Attack: -
Ranged Damage: -
Type: Outsider
Special: DR 5, Immune Acid, Razor Storm (once only, replaces attacks, cone, 10 damage, DC 15, then Bladeling Fighter gains -3 AC), Resist 5 (Cold, Fire)

29 Blue 5 pts LE   Common Level 1
Command: -
Speed: 6
AC: 15
HP: 5
Melee Attack: -2
Melee Damage: 5
Ranged Attack: -
Ranged Damage: -
Type: Small Humanoid (Goblinoid, Psionic)
Special:
Psionics 5pp - Mind Thrust (1 pp, sight, 5 damage, DC 13 negates), Psionic Charm (1 pp, range 6, Confusion, Humanoid only, ends after target creature's next turn, DC 13)
30 Dire Rat 4 pts LE   Common Level 1
Command: -
Speed: 8
AC: 15
HP: 5
Melee Attack: +3
Melee Damage: 5
Ranged Attack: -
Ranged Damage: -
Type: Small Animal
Special: Difficult 20, Pack Attack +2 (This creature gains attack +2 for each allied Dire Rat adjacent to target of this creature's attack), Pack Hunter 3 (Treat this creature as under command if it has line of sight to 3 other Dire Rats)

31 Fire Giant 117 pts LE   Rare Level 15
Command: -
Speed: 6
AC: 23
HP: 140
Melee Attack: +20/+15
Melee Damage: 25
Ranged Attack: -
Ranged Damage: -
Type: Large Giant
Special: Cleave, Immune Fire, Melee Reach 2, Powerful Charge +5, Save = 10, Vulnerable Cold

32 Hobgoblin Sergeant 23 pts LE   Common Level 3
Command: 3
Speed: 4
AC: 20
HP: 30
Melee Attack: +7
Melee Damage: 10 magic
Ranged Attack: +6, range 6 (once only)
Ranged Damage: 5
Type: Humanoid (Goblinoid)
Special:
Commander Effect: Followers gain melee attack +1 for each active creature you control adjacent to the follower's target);
Special: Blind-Fight
33 King Snurre 165 pts LE   Rare Level 6
Command: 4
Speed: 16
AC: 24
HP: 150
Melee Attack: +22/+17
Melee Damage: 25 magic + 10 fire
Ranged Attack: -
Ranged Damage: -
Type: Large Giant
Special:
Commander Effect: Followers gain Pushback (when this creature's melee attack deals damage to a smaller creature, it may push the smaller creature one square);
Warband Building: CE Giants are legal in your warband;
Special: Unique, Cleave, Immune Fire, Melee Reach 2, Pushback (when this creature's melee attack deals damage to a smaller creature, it may push the smaller creature one square), Save =10 (King Snurre is higher level on the D&D Quick Reference side)

34 Lemure 5 pts LE   Common Level 2
Command: -
Speed: 4
AC: 14
HP: 10
Melee Attack: +2
Melee Damage: 5
Ranged Attack: -
Ranged Damage: -
Type: Outsider
Special: Difficult 20, DR 5, Fearless, Immune (Confusion, Dominate, Fire, Incite, Poison, Sleep), Resist 10 (Acid, Cold)

35 Lizardfolk Rogue 16 pts LE   Common Level 4
Command: -
Speed: 6
AC: 17
HP: 30
Melee Attack: +5/+5/+5
Melee Damage: 5
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Reptillian)
Special: Sneak Attack +5

36 Lord Soth 98 pts LE   Rare Level 11
Command: 6
Speed: 4
AC: 23
HP: 75
Melee Attack: +11/+6
Melee Damage: 25 magic
Ranged Attack: -
Ranged Damage: -
Type: Undead
Special:
Commander Effect: Followers that cause a creature to route with a melee attack may make an immediate attack of opportunity against that routing creature;
Special: Unique, Abyssal Blast (once only, sight, radius 4, 30 fire damage, DC 18), Aura of Fear 3, Blind-Sight, Cleave, DR 5, Immune (Cold, Electricity), Spell Resistance

37 Manticore 32 pts LE   Rare Level 6
Command: -
Speed: F6
AC: 17
HP: 55
Melee Attack: +10/+10
Melee Damage: 10
Ranged Attack: +8
Ranged Damage: +5
Type: Large Magical Beast
Special: Difficult 5, Flight, Spike Volley (once only, replace attacks, sight, radius 2, 15 damage, DC 18)

38 Rakshasa 41 pts LE   Rare Level 7
Command: 4
Speed: 8
AC: 22
HP: 50
Melee Attack: +8/+8
Melee Damage: 5
Ranged Attack: -
Ranged Damage: -
Type: Outsider
Special:
Commander Effect: Followers benefit from the Commander Effects of every enemy commander this creature can see;
Special: DR 5, Spell Resistance;
Sorcerer Spells -
Level 1 (2 spells) = Slide (range 6, slide target creature 1 square),
Level 2 (2 spells) = Bigby's Slapping Hand (sight, target creature provokes attacks of opportunity from all creatures that threaten its square, DC 20),
Level 3 (2 spells) = Hold Person (sight, Paralysis, Humanoids only, DC 15)

39 Scarlet Brotherhood Monk 20 pts LE   Uncommon Level 5
Command: -
Speed: 8
AC: 15
HP: 35
Melee Attack: +6/+6
Melee Damage: 10 magic + Poison
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Human)
Special: Deflect Arrows (+4 AC against ranged attacks), Poison (5 damages whenever poisoned creature activates, DC 16), Powerful Charge +5, Save +4

40 Zombie 4 pts LE/CE   Common Level 2
Command: -
Speed: 3
AC: 11
HP: 15
Melee Attack: +2
Melee Damage: 5
Ranged Attack: -
Ranged Damage: -
Type: Undead
Special: None

41 Blue Slaad 50 pts CE   Rare Level 8
Command: -
Speed: 6
AC: 21
HP: 70
Melee Attack: +13/+13
Melee Damage: 20
Ranged Attack: -
Ranged Damage: -
Type: Large Outsider
Special: Difficult 6, Immune Sonic, Melee Reach 2, Mobility, Resist 5 (Acid, Cold, Electricity, Fire),
Spells -
Level 4 = Chaos Hammer (once only, sight, radius 4, lawful creatures take 20 damage, DC 14)


42 Bugbear Footpad 16 pts CE   Common Level 5
Command: -
Speed: 6
AC: 20
HP: 35
Melee Attack: +10
Melee Damage: 10 magic
Ranged Attack: +7, range 6
Ranged Damage: 10
Type: Humanoid (Goblinoid)
Special: Hide, Sneak Attack +5

43 Displacer Serpent 11 pts CE   Common Level 2
Command: -
Speed: 4
AC: 13
HP: 20
Melee Attack: +5
Melee Damage: 10
Ranged Attack: -
Ranged Damage: -
Type: Magical Beast
Special: Difficult 2; Conceal 11

44 Drider Sorcerer 30 pts CE   Rare Level 6
Command: -
Speed: 6
AC: 17
HP: 45
Melee Attack: +6
Melee Damage: 5 + Poison
Ranged Attack: +5
Ranged Damage: 5
Type: Large Abberation
Special: Conceal 6, Poison (5 damage whenever poisoned creature activates, DC 16), Spell Resistance;
Sorcerer Spells -
Level 2 (3 spells) = Baleful Transposition (range 6, any two creatures switch position, DC 14), Blur (touch, target creature gains Conceal 6);
Level 3 (3 spells) = Lightning Bolt (line, 20 electricity, DC 15)

45 Drow Fighter 10 pts CE   Uncommon Level 3
Command: -
Speed: 6
AC: 19
HP: 25
Melee Attack: +4
Melee Damage: 10
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Elf)
Special: Spell Resistance

46 Drow Rogue 19 pts CE   Uncommon Level 6
Command: -
Speed: 7
AC: 18
HP: 30
Melee Attack: +8/+8
Melee Damage: 5 magic
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Elf)
Special: Conceal 6, Sneak Attack +10, Spell Resistance

47 Ettercap 11 pts CE   Common Level 5
Command: -
Speed: 6
AC: 14
HP: 25
Melee Attack: +5/+3
Melee Damage: 5+poison/5
Ranged Attack: -
Ranged Damage: -
Type: Abberation
Special: Difficult 1, Moral Save -4, Poison (5 damage whenever poisoned creature activates, DC 15), Web (replace attacks, range 6, Entangle, DC 13)

48 Frost Giant 104 pts CE   Rare Level 14
Command: -
Speed: 8
AC: 21
HP: 135
Melee Attack: +14/+9
Melee Damage: 30
Ranged Attack: -
Ranged Damage: -
Type: Large Giant
Special: Cleave, Immune Cold, Melee Reach 2, Save = 10, Vulnerable Fire

49 Ghast 25 pts CE   Common Level 4
Command: -
Speed: 6
AC: 17
HP: 30
Melee Attack: +7
Melee Damage: 10 + paralysis
Ranged Attack: -
Ranged Damage: -
Type: Undead
Special: Difficult 5, Paralysis (DC 15), Stench (Adjacent living creatures gain attack -2, save -2, and -2 AC)

50 Gnoll Sergeant 33 pts CE Gnoll Warrior Uncommon Level 5
Command: 2
Speed: 7
AC: 18
HP: 50
Melee Attack: +9
Melee Damage: 15 magic
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Gnoll)
Special:
Commander Effect: Followers gain melee damage +5 against wounded creatures;
Special: Hyenamaster 9 (as Beastmaster, but Hyenas only)

51 Grick 5 pts CE   Common Level 2
Command: -
Speed: 6
AC: 16
HP: 10
Melee Attack: +6/+6
Melee Damage: 5 magic
Ranged Attack: -
Ranged Damage: -
Type: Abberation
Special: Difficult 20, DR 5, Ravenous Hunger (When this creature destroys a living enemy, its speed is reduced to 0), Wandering Monster (Instead of placing this creature on your assembly tile at the start of the battle, place it on a random feature tile)

52 Lareth the Beautiful 54 pts CE Human Shadow Priest Rare Level 7
Command: 3
Speed: 4
AC: 23
HP: 60
Melee Attack: +8
Melee Damage: 25 magic
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Human)
Special:
Commander Effect: Avatar of Chaos (Followers and enemies take 5 magic damage whenever they make and attack roll of natural 1. They deal triple damage instead of double damage on a critical hit);
Special: Unique;
Spells -
Level 1 = Cause Fear (3 times),
Level 3 = Searing Light (3 times),
Level 4 = Confusion (once only, sight, radius 2, Confusion, save at the end of each affected creature's turn, DC 16)
53 Lich Necromancer 64 pts CE   Rare Level 11
Command: 2
Speed: 6
AC: 19
HP: 75
Melee Attack: +10
Melee Damage: 10 magic + paralysis
Ranged Attack: -
Ranged Damage: -
Type: Undead
Special:
Commander Effect: Whenever a living enemy is destroyed, replace it with an undead creature under your control with cost 5 or less;
Special: DR 5, Aura of Fear 2 (Enemies in squares threatened by this creature gain Morale Save -2), Immune (Cold, Electricity), Paralysis (DC 16);
Spells -
Level 2 = Command Undead (3 times, range 6, takes control of enemy Undead creature, DC 14),
Level 3 = Empowered Magic Missile (3 times, sight, 15 damage),
Level 5 = Hold Monster (2 times, sight, Paralysis, DC 17)

54 Minotaur 17 pts CE Crazed Minotaur Cultist Rare Level 6
Command: -
Speed: 6
AC: 14
HP: 40
Melee Attack: +7/+2
Melee Damage: 20
Ranged Attack: -
Ranged Damage: -
Type: Monstrous Humanoid
Special: Difficult 4, Powerful Charge +5 (melee damage +5 when charging), Melee Reach 2




55 Minotaur Skeleton 16 pts CE   Rare Level 6
Command: -
Speed: 6
AC: 12
HP: 40
Melee Attack: +6
Melee Damage: 15
Ranged Attack: -
Ranged Damage: -
Type: Large Undead
Special: Immune Cold, Powerful Charge +5, Melee Reach 2

56 Orc Brute 8 pts CE   Common Level 1
Command: -
Speed: 9
AC: 12
HP: 15
Melee Attack: +7
Melee Damage: 15
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Orc)
Special: Difficult 1


57 Quasit 19 pts CE   Uncommon Level 3
Command: -
Speed: F7
AC: 18
HP: 15
Melee Attack: +6/+6
Melee Damage: 5 + poison
Ranged Attack: -
Ranged Damage: -
Type: Tiny Outsider
Special: Flight, Conceal 11, DR 5, Immune Poison, Poison (5 damage whenever poisoned creature activates) Resist 10 Fire, Tiny Reach (Can't make attacks of opportunity);
Spells -
Level 1 = Fear Cone (once only, creatures of level 3 or below make a morale save)
58 Red Wyrmling 32 pts CE   Rare Level 7
Command: -
Speed: F9
AC: 16
HP: 60
Melee Attack: +10/+5/+5
Melee Damage: 10/5/5
Ranged Attack: -
Ranged Damage: -
Type: Dragon
Special: Difficult 3, Flight, Breath Weapon (once only, replaces attacks, Cone, 10 Fire Damage, DC 15), Cleave, Immune Fire, Vulnerable Cold

59 Tanarukk 11 pts CE   Common Level 5
Command: -
Speed: 4
AC: 15
HP: 20
Melee Attack: +8
Melee Damage: 10
Ranged Attack: -
Ranged Damage: -
Type: Outsider
Special: Difficult 4, Resist 10 Fire, Spell Resistance


60 Werewolf 14 pts CE Werewolf Tooper Uncommon Level 3
Command: -
Speed: 6
AC: 16
HP: 20
Melee Attack: +4/+4
Melee Damage: 5
Ranged Attack: -
Ranged Damage: -
Type: Humanoid (Human, Shapechanger)
Special: Difficult 4, Blind-Fight, DR 5

61 Huge Gold Dragon 291 pts LG   Rare Level 20
Command: -
Speed: F12
AC: 27
HP: 230
Melee Attack: +26/+21/+21
Melee Damage: 20 magic/15 magic/15 magic
Ranged Attack: -
Ranged Damage: -
Type: Huge Dragon
Special: Independant, Flight, Aura of Fear 5, Breath Weapon (once only, replaces attacks, cone, 55 fire damage, DC 25), Breath Weapon (once only, replaces attacks, cone, affected creatures gain attack -2, damage -5; DC 25), DR 5, Immune Fire, Melee Reach 2, Save = 10, Spell Resistance, Vulnerable Cold



62 Cloud Giant 287 pts LG/CG   Uncommon Level 17
Command: 3
Speed: 10
AC: 25
HP: 180
Melee Attack: +20/+15
Melee Damage: 35
Ranged Attack: +12, once only
Ranged Damage: 20
Type: Huge Giant
Special:
Commander Effect: Followers gain attack +2 against smaller creatures;
Special: Cleave, Melee Reach 3, Pushback (When this creature's melee attack deals damage to a smaller creature, it may push the smaller creature one square), Save = 10
63 Storm Giant 278 pts CG   Rare Level 19
Command: -
Speed: 7
AC: 27
HP: 200
Melee Attack: +20/+19
Melee Damage: 40
Ranged Attack: +14/+9
Ranged Damage: 25
Type: Huge Giant
Special: Cleave, Immune Electricity, Melee Reach 3, Pushback (When this creature's melee attack deals damage to a smaller creature, it may push the smaller creature one square), Save = 10









64 Treant 44 pts CG   Uncommon Level 7
Command: -
Speed: 6
AC: 20
HP: 65
Melee Attack: +10/+10
Melee Damage: 20
Ranged Attack: -
Ranged Damage: -
Type: Huge Plant
Special: DR 5, Melee Reach 3, Trample 20 (this creature can move through a smaller enemy's space to deal 20 damage; DC 22), Vulnerable Fire




65 Warforged Titan 151 pts LG/LE   Rare Level 12
Command: -
Speed: 10
AC: 25
HP: 105
Melee Attack: +16/+16
Melee Damage: 20
Ranged Attack: -
Ranged Damage: -
Type: Huge Construct
Special: Adamantine Laced 5 (Melee and ranged attacks deal 5 less damage to this creature), Cleave, DR 5, Melee Reach 3, Powerful Charge +10, Pushback (When this creature's melee attack deals damage to a smaller creature, it may push the smaller creature one square), Resist 10 (Acid, Cold, Electricity, Fire, Sonic), Save = 10, Trample 20 (this creature can move through a smaller enemy's space to deal 20 damage; DC 22)
66 Behir 75 pts CG/CE   Rare Level 9
Command: -
Speed: 8
AC: 20
HP: 95
Melee Attack: +15
Melee Damage: 15 + constrict
Ranged Attack: -
Ranged Damage: -
Type: Huge Magical Beast
Special: Difficult 5, Breath Weapon (once only, replaces attacks, line, 25 electricity damage, DC 19), Constrict (smaller creature skips next turn and takes 15 damage, DC 16 negates), Immune Electricity, Melee Reach 2
67 Bulette 57 pts LE/CE   Uncommon Level 9
Command: -
Speed: 8
AC: 22
HP: 95
Melee Attack: +16/+10
Melee Damage: 15/10
Ranged Attack: -
Ranged Damage: -
Type: Huge Magical Beast
Special: Difficult 20, Burrow 4, Leap (once only, replace attacks, attack +15, 45 damage), Melee Reach 2
68 Fiendish Tyrannosaurus 122 pts CE   Uncommon Level 18
Command: -
Speed: 8
AC: 14
HP: 180
Melee Attack: +20
Melee Damage: 25 magic + Chomp
Ranged Attack: -
Ranged Damage: -
Type: Huge Magical Beast
Special: Difficult 6, Chomp (Smaller creatures take +10 damage, DC 15 negates), DR 5, Melee Reach 2, Resist 10 (Cold, Fire), Save = 10, Smite Good +10 (once only), Spell Resistance
69 Fomorian 119 pts CE   Uncommon Level 15
Command: -
Speed: 8
AC: 21
HP: 155
Melee Attack: +17/+12
Melee Damage: 40
Ranged Attack: -
Ranged Damage: -
Type: Huge Giant
Special: Difficult 4, Cleave, DR 5, Melee Reach 3, Save = 10





70 Glabrezu 269 pts CE   Rare Level 12
Command: -
Speed: 8
AC: 27
HP: 175
Melee Attack: +15/+15
Melee Damage: 30
Ranged Attack: -
Ranged Damage: -
Type: Huge Outsider
Special: Cleave, Conceal 11, DR 5, Immune (Electricity, Poison), Melee Reach 3, Resist 10 (Acid, Cold, Fire), Spell Resistance, True Seeing (Ignore Conceal), Save = 10;
Spells -
Level 4 = Chaos Hammer (2 times, Sight, radius 4, lawful creatures take 20 damage, DC 19), Dimension Door (2 times, self, place this creature in any space it can see at least part of), Unholy Blight (2 times, sight, radius 4, Good creatures take 15 damage and gain attack -2, DC 19)
71 Huge Red Dragon 216 pts CE   Rare Level 19
Command: -
Speed: F9
AC: 26
HP: 220
Melee Attack: +16/+11/+11
Melee Damage: 30 magic/25 magic/25 magic
Ranged Attack: -
Ranged Damage: -
Type: Huge Dragon
Special: Independent, Flight, Aura of Fear 4, Breath Weapon (once only, replaces attacks, Cone, 55 fire damage, DC 24), Immune Fire, Melee Reach 2, Save = 10, Spell Resistance, Vulnerable Cold



72 Nightwalker 393 pts CE   Uncommon Level 21
Command: -
Speed: 8
AC: 32
HP: 180
Melee Attack: +19/+19
Melee Damage: 30 magic
Ranged Attack: -
Ranged Damage: -
Type: Huge Undead
Special: Blindsight, Cleave, Conceal 6, DR 5, Immune Cold, Melee Reach 3, Save = 10, Spell Resistance;
Spells -
Level 4 = Quickened Unholy Blight (once only, sight, radius 4, good creatures take 15 damage and gain attack -2, swift action, DC 18),
Level 5 = Cone of Cold (once only, cone, 30 cold damage, DC 19),
Level 7 = Finger of Death (once only, range 6, destroy living creature, 25 damage instead on successful save, DC 21)

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