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This is an above-ground scenario for two players. Use the rules for the Rapid Strike
scenario from Set 3, Fire and Ice, with the exceptions listed below.
- Terrain: This scenario contains an additional piece of terrain, a piece of wooded terrain,
that must be placed touching the center of the board. The scouting player may choose whether
he wishes to place that piece or whether he wants the other player to place it.
Players each bring 3 other pieces of terrain to be placed normally after the wooded terrain
is placed. However, the only legal terrain pieces are briars, hills and woods. Players can
replace illegal terrain with legal terrain choices before the battle.
- Special Rule: Within 3" of any wooded terrain, morale saves, saves against fear
effects, and attempts to rally automatically fail 50% of the time. Roll a separate d20 when
you make such a save. The save only succeeds if you roll 11+.
Within 3" of any wooded terrain, non-living models (Undead and Constructs) gain the Unreliable
ability if they do not already have that ability.
- Victory: In the fourth and subsequent rounds, victory goes to the first warband that
starts and ends a round as the only warband with non-constrained and non-routing models touching
the woods at the center of the board.
- Rewards: Some age-old warrior fled the field and left his prized weapon behind in the
tangled woods. The winning player rolls once on Table 5-17: Weapons in the Ghostwind Campaign book.
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