Jarek Gnoll's Chainmail Pages

Ravilla Ravilla (Elf)
Figure Point Align Lvl Cmnd Spd Arm Health Save Melee Att Melee Dmg Rng Att Ranged Dmg Special
Centaur Sharpshooter 32 Good Monstrous Humanoid 6 0 10 15 8 +6 +9 2 +8, 36" 2 Difficult Troop x2, Extra Melee Attack, Point Blank Shot +2
Centaur Trooper 19 Good Monstrous Humanoid 4 0 10 13 5 +5 +5 2 +5, 24" 2 Difficult Troop x2, Extra Melee Attack
Crested Felldrake 6 Good Dragon 2 0 8 15 3 +4 +3 1 - - Difficult Troop x2, Immune Paralysis, Immune Sleep, Scent
Grey Elf Duelist 8 Good Humanoid (Elf) 2 0 6 15 3 +2 +2 1 +3, 6" 1 Independent Troop 0, Extra Melee Attack, Thrown Weapon, Immune Sleep
Grey Elf Imperial Noble 13 Good Humanoid (Elf) 4 4 4 18 3 +3 +3 1 - - Commander 4, Immune Sleep
Grey Elf Lajatang Duelist 15 Good Humanoid (Elf) 4 2 6 16 5 +3 +6 2 - - Independent Troop 2, Extra Melee Attack, Immune Sleep
Grey Elf Snakestrike Duelist 12 Good Humanoid (Elf) 3 2 6 18 4 +3 +7 1 - - Independent Troop 2, Immune Sleep, Reach 1"
Grey Elf Warrior 5 Good Humanoid (Elf) 1 0 4 16 1 +1 +2 1 - - Immune Sleep, Reach 1", Set versus Charge +1
Grey Elf Warsinger 9 Good Humanoid (Elf) 1 0 6 14 1 +2 +0 1 +3, 24" 1 Independent Troop 0, Immune Sleep, Inspire Courage +2, Sorcery; Spells = Level 0 - (can cast 2) Ghost Sound, Resistance +1
Grey Elf War Wizard 38 Good Humanoid (Elf) 6 (Wiz6) 3 6 14 5 +5 +2 1 +6* By Spell Commander 3, Immune Sleep; Spells - Level 1 = Mage Armor +4 (once), Magic Weapon +1 (once), Magic Missle 1 (2 times)/Level 2 = Acid Arrow 2 (2 times), Cat's Grace +2 (once), Glitterdust (once), Fireball 4 (2 times), Greater Sleep (once); * Applies only to spells requiring a ranged attack roll
Grey Elf Wizard 15 Good Humanoid (Elf) 2 2 6 13 2 +2 -1 1 - - Commander 2, Immune Sleep; Spells - Level 0 = Daze (4 times) / Level 1 = Mage Armor +4 (once), Magic Missle 1 (once), Sleep (once)
Half-Dragon Mage 30 Good Dragon 4 2 6 17 4 +4 +6 2 Cone (once only) Cold Blast 5 Independent 2; Cold Blast 5; Blind-Fight; Immune Sleep, Paralysis, Cold; Spells - Level 1 = Mage Armor +4 (once), Magic Missle 1 (2 times), Magic Weapon +1 (once) / Level 2 = Glitterdust (once), Invisibility (2 times)
Horned Felldrake 21 Good Dragon 4 0 6 17 7 +5 +8 2 - - Difficult Troop x2, Immune Paralysis, Immune Sleep, Powerful Charge, Scent
Spiked Felldrake 35 Good Dragon ? 0 8 19 10 +7 +7 2 +8, 24" 2 Difficult Troop x2, Blindsight 12", Extra Melee Attack, Immune Paralysis, Immune Sleep, Point Blank Shot +2, Scary 1, Scent
Spitting Felldrake 11 Good Dragon 3 0 6 16 4 +7 +6 1 +5, Touch, 6" Acid Spit 1 Difficult Troop x2, Acid Spit 1, Immune Paralysis, Immune Sleep, Scent
Very Young Brass Dragon 35 Good Dragon (Fire) 7 0 F 15 17 10 +5 +6 2 +6, 24" (once) or Cone (once) Fire Bolt 2/Sleep Blast 14 Difficult Troop x2, Blindsight 12", Burrow 6", Cold Vulnerability, Extra Melee Attack, Fire Bolt 2 (once), Flight, Immune Fire, Immune Paralysis, Immune Sleep, Sleep Blast 14 (once)
Wood Elf Ranger 12 Good Humanoid (Elf) 2 1 6 16 3 +2 +3 1 +4, 24" 1 Commander 1, Extra Melee Attack, Fight Evil Outsider +1, Immune Sleep, Scout +4, Woodland Stride
Wood Elf Scout 9 Good Humanoid (Elf) 1 0 6 15 2 +2 +2 1 +3, 24" 1 Extra Ranged Attack, Immune Sleep, Point Blank Shot +2, Scout +4, Woodland Stride
Wood Elf Skirmisher 18 Good Humanoid (Elf) 3 0 6 14 5 +3 +5 1 +5, 24" 1 Independent Troop 0, Extra Ranged Attack, Immune Sleep, Point Blank Shot +2, Precise Shot
Wood Elf Starstrike Archer 15 Good Humanoid (Elf) 4 0 6 18 6 +4 +5 1 +10, 24" 1 Magic Immune Sleep, Point Blank Shot +2, Precise Shot

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