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Wounded Warriors

Warbands aren't always fighting at full strength. This scenario simulates a not-uncommon situation: Two warbands that have already been beat up in combat seek to seize a momentary opportunity and find another enemy warband attempting the same trick.

Environment: This is an under-ground scenario for two players. Use the rules for the Rapid Strike scenario from Set 3, Fire and Ice, with the exceptions noted below.

  • Setup: Before setting up, the oldest player rolls a d20 and consults the chart below to establish a would count.

    • 50-point battle: wound count = 5 + 1d20/2
    • 70-point battle: wound count = 7 + 1d20/2
    • 100-point battle: wound count = 10 + 1d20/2

    Each player must place damage totaling the wound count on the models in their warbands. The damage may be placed in any manner a player chooses, with the following restrictions and options:

    1. No single model can receive damage that reduces it to lower than half health.
    2. Instead of placing one or more points of damage, a player can eliminate one spell from a spellcaster in his warband. A spell counts as a number of points of damage equal to the spell's level. Thus, a 0-level spell doesn't count for any damage, and each 2nd-level spell counts as 2 points of damage.
    3. Instead of placing three points of damage, a ranged attacker with unlimited shots can be changed into a ranged attacker with only 1 shot.
    4. If a player can no longer legally place damage, eliminate spells, or deplete ranged attackers' ammunition, the unapplied wound points are added to the opponent's Tactical Advantage for the scenario.

    Note: Models that start the scenario having take half-damage will not be vulnerable to making morale saves when they reach half health during the battle. Therefore, after you have finished assigningthe wound count damage, make a save (DC 16) for every non-Fearless model that has been reduced to half-health. Models that fail the save take an extra point of damage. Models that are knocked down by this point of damage are eliminated.

    Don't forget that the scouting player's spellcasters can cast healing as their pre-battle spell.

  • Rewards: The vitorious warband beats their opponent to their destination, gaining a magical ring to soothe their troubles. Roll once on Table 5-19: Rings in the Ghostwind Campaign book.

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